Has no lives system? Every game has a lives system. I have never seen a game where you start out with 0 lives.
And even then, a game with 0 lives still has a lives system; it's just... unheard of and sounds very weird. Anyway, what you mean to say is that you have one life throughout the game. It reminds me of Metroid Prime, where Samus has only one life. But, you find power packs which extend the energy bar by 100. And yes, I did feel like a hero after I'd defeated a boss and got an energy pack that boosted my maximum energy. Useless grinding: I know you're not a fan of grinding in RPGs, so I can't say much here. But I can say that when you plugged Super Mario 3D Land into your U, you assumed the role of Mario and tasked yourself with rescuing Princess Peach from Lord Bowser. You didn't care how many times you died/didn't die; you just wanted to rescue her. And yet, you found it offensive that you could extend your life meter by eating the green mushrooms. I bet you did an awful lot of complaining when you found a power pack that extended your life meter from 200 to 300 in Metroid Prime. I mean, lowering your chances of death in the game is just so annoying; it makes the game easier to beat, which is, again, so annoying.
And before you come in here with your "but it's 240 lives" argument, let's say that the amount of lives you get in a game is directly proportional to your chances of winning the game. The game will be easier to beat if you have 102 lives instead of 48. You might not need those extra lives, but they're there in case you do. And it would be a tribute to you if you got that many lives and never lost one during the duration of the game because, lets face it, losing lives in a game is not fun. I don't know people that like dying in a game. And if you've never died in a game, then you can't relate to this at all.