Price fixing and controlling regional content is the biggest reason I've ever seen for region locking.
You need to be charitable. The GameBoy Advance is nearly 15 years old. The current Nintendo, and its international plans, are in a very different state compared to then, just as the GameBoy Advance had a very different approach compared to the original NES ecosystem. Neither should we throw the current Nintendo in with Sony, who also operate independently and differently.Yet the previous consoles being region free weren't really an issue before, like the PS3, PSP, DS, GBA, etc.
You need to be charitable. The GameBoy Advance is nearly 15 years old. The current Nintendo, and its international plans, are in a very different state compared to then, just as the GameBoy Advance had a very different approach compared to the original NES ecosystem. Neither should we throw the current Nintendo in with Sony, who also operate independently and differently.
Otherwise we're unreasonable consumer who only ask why we don't get so-and-so feature, instead of actually asking why the system manufacturers and publishers may want region protection.
Okay, care to explain the PS3 then, which is still having games made for it? How is that region free? Or the DS? Never mind the GBA, but the fact is the PS3 has no region lock and still sells quite well.
Except that when Iwata took over Nintendo he consolidated nearly all of Nintendo's operation to NoJ.Consoles sales are not the point.
Licensing issues and fees, and price regulations are the biggest reasons for region locking as of today.
For nintendo, it's that and something more: Equal distribution of profits between its branches.
Basically, nintendo is STILL using region locking because its outdated business infrastructure depends on it.
Persona 4 Arena, the only retail PS3 game with region lock, has it because Atlus was concerned that with,
* English version having Japanese text + voice as an option
* Release date only a week apart
would open the flood gate of reverse importation. To be honest, reverse importation can be mitigated by spreading the release date apart and removing Japanese text (language barrier).
I have never heard of that. Source?Except that when Iwata took over Nintendo he consolidated nearly all of Nintendo's operation to NoJ.
NoA, NoE, NoAU, etc pretty much reduced to the role of PR and distribution.
Consoles sales are not the point.
Licensing issues and fees, and price regulations are the biggest reasons for region locking as of today.
For nintendo, it's that and something more: Equal distribution of profits between its branches.
Basically, nintendo is STILL using region locking because its outdated business infrastructure depends on it.
I'm going to complain about him changing his mind and I'm also going to complain when he doesn't change his mind.That said, Iwata is the very definition of hypocrite. Back in GCN-era he criticized online services, citing that kids have no access to a credit card and no one wants them. He says one thing then changes later on.
Essentially, each branch is responsible for, in their designated regions: localization, marketing, PR, licensing, trademarking and other intellectual property issues, customer support, fiscal reporting, regional transactions, legal handlings, R&D both internal and public, etc.Except that when Iwata took over Nintendo he consolidated nearly all of Nintendo's operation to NoJ.
NoA, NoE, NoAU, etc pretty much reduced to the role of PR and distribution.
Can't you see what's happening? In 2010 Nintendo states that they would have pushed games for worldwide location. If the region lock is gone, there's no reason foe them to localize great games that aren't going to sell I a million years (Xenoblade).
Not that I care, as I go DD only. You guys are on your own.