What does that have to do with Sim City sales? Nothing, that is what.
It directly contradicts what you've said - EA is (and was) consistently making money on their products.What does that have to do with Sim City sales? Nothing, that is what.
It directly contradicts what you've said - EA is (and was) consistently making money on their products.
Calm down.I was talking about SimCity you knob, not about their other products. We all know people are sheep for Battlefield and Fifa. A million copies is a low return for a game that runs online and requires server maintenance.
Given time, money and the effort of coders (not a limitless resource) then maybe. However if the engine would take ages to port when the resources could be better used, not be very extensible once it gets there (though I can buy an off the shelf engine I can expect to spend the time customising it), not be very easy to maintain (just because it is an "unreal engine 3" title do not for a moment assume that it is the same unreal engine 3 that came out 3 years earlier) and not have a terribly bright future (the Wii U is struggling and set to be underpowered in the near future) then perhaps not so much. To that end given many people do not understand programming and programming from an enterprise perspective especially then "we can't make it work" is not a lie.Look, EA is full of shit. It's not about engines, and if UbiSoft's uPlay can run on Wii U, why can't Origin, as long as Nintendo gets their cut?
I do not have a good list of all EA funded Wii U titles but if games are mainly sold in the first 6 months of their life then what EA games that are not sports games would seem to have come out several months later when people that wanted to play them probably had ample chance to do so. Equally it is not like EA put out many games of astounding quality last year.EA games just don't appeal to Nintendo fans. If they did, why hasn't a single one of their titles cracked 50k on Wii U? I can't blame EA for cutting their losses and it's honestly no loss to anyone.
Look, EA is full of shit. It's not about engines, and if UbiSoft's uPlay can run on Wii U, why can't Origin, as long as Nintendo gets their cut?
EA games just don't appeal to Nintendo fans. If they did, why hasn't a single one of their titles cracked 50k on Wii U? I can't blame EA for cutting their losses and it's honestly no loss to anyone.
I'm sorry, I was referring to the rumored Origin digital game store debacle between EA and Nintendo, not the Frostbite3 game engine. Even if the Wii U could support the engine, there is no financial incentive for EA to port it. EA saying that the Wii U can't run it might give the matter some closure and cut down on port begging.Given time, money and the effort of coders (not a limitless resource) then maybe. However if the engine would take ages to port when the resources could be better used, not be very extensible once it gets there (though I can buy an off the shelf engine I can expect to spend the time customising it), not be very easy to maintain (just because it is an "unreal engine 3" title do not for a moment assume that it is the same unreal engine 3 that came out 3 years earlier) and not have a terribly bright future (the Wii U is struggling and set to be underpowered in the near future) then perhaps not so much. To that end given many people do not understand programming and programming from an enterprise perspective especially then "we can't make it work" is not a lie.
I do not have a good list of all EA funded Wii U titles but if games are mainly sold in the first 6 months of their life then what EA games that are not sports games would seem to have come out several months later when people that wanted to play them probably had ample chance to do so. Equally it is not like EA put out many games of astounding quality last year.
I'm sorry, I was referring to the rumored Origin digital game store debacle between EA and Nintendo, not the Frostbite3 game engine. Even if the Wii U could support the engine, there is no financial incentive for EA to port it. EA saying that the Wii U can't run it might give the matter some closure and cut down on port begging.
Again, numbers showing the computing power of those systems are not a representation of what they can or can't do - the SDK may be lacking some functionality crucial for Frostbite 3's operation, making porting either impossible (if there is no workaround) or at least costly (if there is a workaround, but it requires SDK modification). We don't know that and as much as it seems unbelievable, we don't have anything to prove that it's not the case.I don't buy the "Frostbite3 engine not being able to run on the WiiU". The WiiU is stronger than the 360 and PS3... and yet those consoles are getting it? That just seems shady to me.
I don't buy that either, but the Wii U is not clearly superior to the previous HD consoles.I don't buy the "Frostbite3 engine not being able to run on the WiiU". The WiiU is stronger than the 360 and PS3... and yet those consoles are getting it? That just seems shady to me.
I agree, actually.I literally think people would get less anally frustrated if EA just said "We're not developing for the Wii U because it's fucking terrible" than giving an actual excuse as to why they won't do it.
Or if people believed that was the real reason.I literally think people would get less anally frustrated if EA just said "We're not developing for the Wii U because it's fucking terrible" than giving an actual excuse as to why they won't do it.
Or if people believed that was the real reason.
...and hackers who hacked the device and see no point in further elaborating on their findings because three Wii's strapped together and overclocked with some added RAM and a newer GPU are not exactly good prospects for homebrew anyways.Well people here are saying that the device not being "up to standards" isn't the case because a few internet geniuses obviously know more about the internal workings of the machine than professional video game developers.
1) It's more than a few, and there are quite a number of reputable sources which say otherwise. When reputable sources say different things, people will obviously side with the option they want to be true.Well people here are saying that the device not being "up to standards" isn't the case because a few internet geniuses obviously know more about the internal workings of the machine than professional video game developers.
Well people here are saying that the device not being "up to standards" isn't the case because a few internet geniuses obviously know more about the internal workings of the machine than professional video game developers.