Hacking Monster Hunter 3 Ultimate Modding

Jackdice

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you guys thinking of updating your trainers and editors for cemu support? The eur version is working perfectly on it now.
 

Zindea

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you guys thinking of updating your trainers and editors for cemu support? The eur version is working perfectly on it now.
I dont support game piracy so I won't create any trainers or mods specially for CEMU. You can use my tools with it thought.
 

cucholix

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@Zindea I tested your quest1 in my save and it's working great online :P, it would be cool to have a custom quest editor where you can edit all the quest info.
 

cucholix

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Sure, like the MH4U CQ From @dasding. ^^
If @Zindea tell me some informations about the files, maybe i can work on it.
Maybe it's useful, I wrote the offsets for all the strings for the first quest of quest1
Code:
QTDS
0x00000028 to 0x0000002B

Streaking with Bullfangos
Quest Name
0x00000034 to 0x0000004C English
0x00000051 to 0x00000069 French
0x0000006E to 0x00000082 German
0x00000087 to 0x0000009D Italian
0x00000051 to 0x000000B8 Spanish

Quest Short Description
0x000000BF to 0x000000D0 English
0x000000D5 to 0x00000069 French
0x000000EA to 0x000000FC German
0x00000102 to 0x00000114 Italian
0x00000119 to 0x0000012B Spanish

number 2?
0x00000142 to 0x00000142

Quest Conditions
0x00000148 to 0x00000166 English
0x0000016C to 0x0000018D French
0x00000193 to 0x000001AB German
0x000001AE to 0x000001D0 Italian
0x000001DC to 0x00000200 Spanish

Quest Request Person (English-French-German-Italian-Spanish)
0x0000020C to 0x00000281

Quest Long Description
0x00000286 to 0x00000359 English
0x0000035E to 0x00000448 French
0x0000044D to 0x00000505 German
0x0000050A to 0x000005E0 Italian
0x000005E5 to 0x000006A4 Spanish

Too bad the size for every quest is variable :c, so you can't just add a constant and get the offsets for the next quest, and doing by hand is quite tedious xD
 
Last edited by cucholix,

D7S

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Maybe it's useful, I wrote the offsets for all the strings for the first quest of quest1
Code:
QTDS
0x00000028 to 0x0000002B

Streaking with Bullfangos
Quest name
0x00000034 to 0x0000004C English
0x00000051 to 0x00000069 French
0x0000006E to 0x00000082 German
0x00000087 to 0x0000009D Italian
0x00000051 to 0x000000B8 Spanish

Quest Short Description
0x000000BF to 0x000000D0 English
0x000000D5 to 0x00000069 French
0x000000EA to 0x000000FC German
0x00000102 to 0x00000114 Italian
0x00000119 to 0x0000012B Spanish

number 2?
0x00000142 to 0x00000142

Quest Conditions
0x00000148 to 0x00000166 English
0x0000016C to 0x0000018D French
0x00000193 to 0x000001AB German
0x000001AE to 0x000001D0 Italian
0x000001DC to 0x00000200 Spanish

Quest Request Person (English-French-German-Italian-Spanish)
0x0000020C to 0x00000281

Quest Long Description
0x00000286 to 0x00000359 English
0x0000035E to 0x00000448 French
0x0000044D to 0x00000505 German
0x0000050A to 0x000005E0 Italian
0x000005E5 to 0x000006A4 Spanish

Too bad the size for every quest is variable :c, so you can't just add a constant and get the offsets for the next quest, and doing by hand is quite tedious xD
Yep there are already in the CQ, but thanks i will keep these offsets ;p
 
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Zindea

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Yep there are already in the CQ, but thanks i will keep these offsets ;p
You dont need the offsets. Quest files dont have a special structure. If you would apply the offsets to other quests it would not work. Just ascuolix said. I will add a full structure to my thread later on.
 

Zindea

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Maybe it's useful, I wrote the offsets for all the strings for the first quest of quest1
Code:
QTDS
0x00000028 to 0x0000002B

Streaking with Bullfangos
Quest Name
0x00000034 to 0x0000004C English
0x00000051 to 0x00000069 French
0x0000006E to 0x00000082 German
0x00000087 to 0x0000009D Italian
0x00000051 to 0x000000B8 Spanish

Quest Short Description
0x000000BF to 0x000000D0 English
0x000000D5 to 0x00000069 French
0x000000EA to 0x000000FC German
0x00000102 to 0x00000114 Italian
0x00000119 to 0x0000012B Spanish

number 2?
0x00000142 to 0x00000142

Quest Conditions
0x00000148 to 0x00000166 English
0x0000016C to 0x0000018D French
0x00000193 to 0x000001AB German
0x000001AE to 0x000001D0 Italian
0x000001DC to 0x00000200 Spanish

Quest Request Person (English-French-German-Italian-Spanish)
0x0000020C to 0x00000281

Quest Long Description
0x00000286 to 0x00000359 English
0x0000035E to 0x00000448 French
0x0000044D to 0x00000505 German
0x0000050A to 0x000005E0 Italian
0x000005E5 to 0x000006A4 Spanish

Too bad the size for every quest is variable :c, so you can't just add a constant and get the offsets for the next quest, and doing by hand is quite tedious xD
If you want to help me figure out the offsets and locations of values you can visit my discord server. I know almost all the settings inside the files. The only problem is that I cant implement them in the editor!
I also added the top parts of the files to my thread: https://gbatemp.net/threads/monster-hunter-3-ultimate-modding-custom-quests-cheats.488586/
 
Last edited by Zindea,

ZaphodBreeblebox

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Hey guys,

I need some help with ripping textures from Monster Hunter 3U.
SOME of them I get to work. I've got a working rathian and great jaggi texture from the game's arc files... yet many refuse to open and I have only a partial collection in the end of monster textures.

Any reason for some of these to not open?
Process i'm using is unpacking the arc files with the provided quickbms tool and script --> opening/exporting with noesis --> whatever. It's the opening part that has a 50% success rate on my end.
Seriously would love to get to all of these textures.

Otherwise/alternatively: IF anyone is able to help me rip these textures in something like .png it would be sincerely appreciated as they will be used in a current retexturing project for Monster Hunter Portable 3rd

Above and beyond appreciation, I'll add thanks to the repo for your help.
 

kfrfansub

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Hey guys,

I need some help with ripping textures from Monster Hunter 3U.
SOME of them I get to work. I've got a working rathian and great jaggi texture from the game's arc files... yet many refuse to open and I have only a partial collection in the end of monster textures.

Any reason for some of these to not open?
Process i'm using is unpacking the arc files with the provided quickbms tool and script --> opening/exporting with noesis --> whatever. It's the opening part that has a 50% success rate on my end.
Seriously would love to get to all of these textures.

Otherwise/alternatively: IF anyone is able to help me rip these textures in something like .png it would be sincerely appreciated as they will be used in a current retexturing project for Monster Hunter Portable 3rd

Above and beyond appreciation, I'll add thanks to the repo for your help.
You should ask @Zindea in his thread for that. He is the expert of mh3u modding
 

ZaphodBreeblebox

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Just want to say thanks to @Zindea for his help. Using some of the extracted texture in the following project:
...github . com / David-vz / MonsterHunterPortable3rdHDRemake
and it's been a big help so far.
 

Gougouts

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Hey, can anyone tell me how to create a CQEditor for MH3U like Dasding quest Editor ?
I have already made "one" with Cheat Engine, but I would love to have a real one :)

sans_t22[1].png
 
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