Homebrew mGBA official standalone Wii port

LumInvader

Well-Known Member
Member
Joined
Mar 30, 2013
Messages
703
Trophies
1
XP
1,786
Country
United States
Just a heads up for those curious about Enhanced mGBA, but haven't tried it yet:

For CRT users, you're out of luck. There's no 240p output. This is understandable since it's a Gamecube port, but disappointing nonetheless. There's also a lot of clutter in the zip file with it wanting to dump 10 files into the root directory.

That's too bad, because modifying the palette for games with heavy color saturation is a novel idea. But as of now, it's just not meant for people with real TVs.
 

Extrems

GameCube Wizard
Member
Joined
Jan 17, 2013
Messages
433
Trophies
1
Location
Quebec, Canada
Website
www.extremscorner.org
XP
3,044
Country
Canada
Just a heads up for those curious about Enhanced mGBA, but haven't tried it yet:

For CRT users, you're out of luck. There's no 240p output. This is understandable since it's a Gamecube port, but disappointing nonetheless. There's also a lot of clutter in the zip file with it wanting to dump 10 files into the root directory.

That's too bad, because modifying the palette for games with heavy color saturation is a novel idea. But as of now, it's just not meant for people with real TVs.
There definitely is 240p output, including 59.7276 Hz. Refer to Game Boy Interface's documentation.
 
  • Like
Reactions: LumInvader

LumInvader

Well-Known Member
Member
Joined
Mar 30, 2013
Messages
703
Trophies
1
XP
1,786
Country
United States
There definitely is 240p output, including 59.7276 Hz. Refer to Game Boy Interface's documentation.
Thanks for the info, Ex.

So, 240p is a hidden setting since Gamecube users can't use it? Makes sense. There was no readme included in the download and my web search (admittedly brief) didn't come up with anything. One more thing: Is there any way I can tuck those 10 root directory files into a subfolder by chance?
 

Extrems

GameCube Wizard
Member
Joined
Jan 17, 2013
Messages
433
Trophies
1
Location
Quebec, Canada
Website
www.extremscorner.org
XP
3,044
Country
Canada
Thanks for the info, Ex.

So, 240p is a hidden setting since Gamecube users can't use it? Makes sense. There was no readme included in the download and my web search (admittedly brief) didn't come up with anything. One more thing: Is there any way I can tuck those 10 root directory files into a subfolder by chance?
GameCube users definitely can use it. Heck, they have access to crazier video modes like 360p, 720i, 540p and 1080i.

The files on root are only there because there's no standard scheme for them.

The subset of options supported by Enhanced mGBA are now documented at: https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA
 
Last edited by Extrems,

LumInvader

Well-Known Member
Member
Joined
Mar 30, 2013
Messages
703
Trophies
1
XP
1,786
Country
United States
GameCube users definitely can use it. Heck, they have access to crazier video modes like 360p, 720i, 540p and 1080i.

The files on root are only there because there's no standard scheme for them.

The subset of options supported by Enhanced mGBA are now documented at: https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA
That's awesome. Thanks for clearing that up.

I own a GC and didn't know that. Well, technically I own one, but I haven't used it in 10 years. That 360p mode sounds interesting.

Now that I know it does 240p, I'll definitely give it another go.:yaywii:
 

Maeson

Well-Known Member
Member
Joined
Apr 3, 2013
Messages
1,193
Trophies
2
XP
3,461
Country
Spain
By the way, mGBA 0.7.3 has been released recently. There are some good fixes, although this time there's nothing specific for the Wii version.
 

coldadkop

New Member
Newbie
Joined
Oct 11, 2014
Messages
4
Trophies
0
Age
32
XP
76
Country
Zimbabwe
0.8.1

and still no option to correct saturation or to load gb color palettes, are wii users doomed to buggy retroarch forever?
 

Flo_o

Well-Known Member
Member
Joined
Mar 18, 2017
Messages
166
Trophies
0
Age
37
XP
504
Country
Hi all, i have a question about setting up emGBA. I am messing a bit with meta file, but i have a hard time to enable different layouts. It just shows the blue border, even when i change the layout id.

Here is an example of my meta file:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
<name>Enhanced mGBA</name>
<author>Extrems</author>
<version>2020-06-09</version>
<release_date>20200609215809</release_date>
<short_description>mGBA Game Boy Advance emulator</short_description>
<ahb_access/>
<arguments>
<arg>--filter=normal2x</arg>
<arg>--matrix=gbi</arg>
<arg>--scaler=oversample</arg>
<arg>--cursor=sd:/mGBA/point-srgb.tpl.gz</arg>
<arg>--overlay=sd:/mGBA/frame-srgb.tpl.gz</arg>
<arg>–overlay-id=5</arg>
<arguments>
</app>

Do i have to add a specific line to enable the meta options? Or does this meta contains a faulty line?
 

MrSW

Well-Known Member
Member
Joined
Sep 2, 2018
Messages
138
Trophies
0
XP
1,105
Country
Brunei
I think there is a mistake near the end, it should be "</arguments>", you are missing the "/". At least that's what I have and it is working for me.
 
  • Like
Reactions: Flo_o

liquidgykill

Active Member
Newcomer
Joined
Nov 8, 2020
Messages
33
Trophies
0
Age
36
XP
279
Country
Ecuador
Hey people, I just recently bought a gc loader + sd2sp2 + carby for my old gamecube and while Im still figuring out things I tried some emulators, vbagx is not that good running Gba games so I opted for emGba but the image is too blurry and I dont see anything in the settings to change the filter (vbagx has that option).
I downloaded the link from gc-forever but I just placed the .dol on my sd card since I dont know if everything has to go to work on my gamecube.

Id like to know if theres a way to make the image sharp instead of blurry since mGba has better performace than vbagx and Id like to keep using it, its just the blurry soft image is killing me.
 
Last edited by liquidgykill,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    Only one I liked was that mikes hard lemonade tea, but i couldn't drink it all day
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, gonna make a jumping sprite
  • BigOnYa @ BigOnYa:
    You can add platform character behavior to any sprite, just disable the default controls for it, and make it jump/move in your code. The rectangle behavior is cool too for enemies.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, how is it cool?
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i meant jumping sprite for the player
  • BigOnYa @ BigOnYa:
    It makes it move around constantly in different directions, like a enemy moving back n forth from one side to other
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i dont think the rectangular movement behavior works for platform games
  • BigOnYa @ BigOnYa:
    Yea it does. And you can add platform character behavior to your own charcter, and it will have move and jump already setup for you, space bar is jump, arrows move
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i already added the platform character behaviour to the player since i started doing this
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and already set up animations for when he shoots both standing and walking
    +1
  • S @ salazarcosplay:
    @Xdqwerty you could
    add alcohol to the game too
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, one of the curative items has the internal name of "beer"
  • Xdqwerty @ Xdqwerty:
    although it looks like a coke can
  • S @ salazarcosplay:
    @Xdqwerty what is the game based on
  • S @ salazarcosplay:
    what was the inspiration
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, based on my ideas i'd say mega man games (probably mega man zero mainly)
  • S @ salazarcosplay:
    I had some ideas for megaman based game
  • S @ salazarcosplay:
    @Xdqwerty make people have their own character
  • S @ salazarcosplay:
    and be able to fight other players
  • S @ salazarcosplay:
    and co op
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, kind of like mugen or rivals of aether?
  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
    Xdqwerty @ Xdqwerty: i have a placeholder enemy sprite i made