Goldeneye did a pretty good job with the abomination of a controller that the N64 used, but it was a million miles away from being the optimal control scheme for an FPS on a console.Guess you never played a game called Goldeneye, nailed the controls long before Halo.
While I agree that the first two Modern Warfare's are the peak of the CoD franchise, they're still highly derivative, generic, offerings - certainly not masterpieces.Modern Warfare 2
Well, technically, Perfect Dark refined the Goldeneye controls (proving that they weren't perfect to begin with), but came closer to what would become the defacto console FPS control scheme... even if it did mean you had to use two controllers simultaneously!Feel like Halo did a better job and if Goldeneye did nailed it how come there wasn't a game that took Goldeneye controls?
Still, people will still say Modern Wafare 2 is the best no matter how much you say Call of Duty sucks.Goldeneye did a pretty good job with the abomination of a controller that the N64 used, but it was a million miles away from being the optimal control scheme for an FPS on a console.
While I agree that the first two Modern Warfare's are the peak of the CoD franchise, they're still highly derivative, generic, offerings - certainly not masterpieces.
Well, technically, Perfect Dark refined the Goldeneye controls (proving that they weren't perfect to begin with), but came closer to what would become the defacto console FPS control scheme... even if it did mean you had to use two controllers simultaneously!
Fusion is the best of all Metroids at creating tension. The music is the most creepy of all metroids. And surviving and running away from the SA-X creates that tension and horror element. Having a imitation of Samus at her peak really shows how strong she became and how scary she is. Herself as the most scary thing on the station is brilliant.Because it's the best of the three classic Metroidvania-style Metroids. It has its own set of flaws, for sure, but the map and progression are the best in the series. Despite the flaws, it flows really, really well.
I don't have a problem with the story in Fusion being so central. The bigger problem for me is the disjointed map, the boss fights that could have been great but just come down to mashing shoot really fast, and the fact that new players could easily screw themselves at the end of the game if they don't grab enough power-ups before 90% of the map is locked. I think the story is actually pretty well done for what it is.
Zero Mission does a lot of things right, especially fixing up the iffy controls from the other two. But despite the map being way more wide open than Fusion, it still feels kind of disjointed. I keep wanting to think that it's the best of the three since it feels so polished, but every time I replay it I'm reminded that it doesn't flow anywhere near as well as Super Metroid. Plus it's a lot shorter than the other two and the difficulty spikes in ways that it shouldn't (ie, the shinesparking is harder than the boss fights).
Samus Returns doesn't deserve to be included here. Broken, headache of a game.
You never play Metroid Prime and got to the Phazon MinesFusion is the best of all Metroids at creating tension. The music is the most creepy of all metroids. And surviving and running away from the SA-X creates that tension and horror element. Having a imitation of Samus at her peak really shows how strong she became and how scary she is. Herself as the most scary thing on the station is brilliant.
The lead up to the nightmare fight was awesome. Flying in the background then later the glass is broken and its free.
The X parasite was an awsome addition and good expansion of the story of the consequences of eliminating the metroids.
Controls are smooth and fast passed. Overall I like Fusion.
I did play metroid prime and I have went to the phazon mines. And fought that giant phazon pirateYou never play Metroid Prime and got to the Phazon Mines
I appreciate the necro-post since I think this was topic one of my better gaming rants.Well, for me Metroid Prime Trillogy controls better than any "modern fps" like Halo, Call of Duty and alike.
Motion controls for aiming is perfection and only rivalized by mouse on pc.
I played a lot of shooters on the Wii and I simply one-shot everyone because of how good the controls are.
When you're aiming with a analog stick you have to deal with the limitations of movement and speed of both the stick and the game's code (some of them have auto-aim to compensate), with pointer controls (motion and mouse) you can zip trough the screen and fire straight to the head.
So, Metroid Prime (Wii) controls better than any Halo in my book.
And I can't say the GC version controls poorly, I owned the game in the 2000s and didn't have a problem with It. But I don't have a reason to go back since I have the better Wii version.
Said that, I dislike any analog stick shooters, and I only play fps games with motion controls (at least gyro) or mouse.