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Isn't it nice that those guys who managed to figure out a PPC kernel exploit and just use to do pointless stuff in Mario kart
and are not even sharing it with the people who made the webkit exploit ...
Isn't it nice that those guys who managed to figure out a PPC kernel exploit and just use to do pointless stuff in Mario kart
and are not even sharing it with the people who made the webkit exploit ...
Well that is a pretty crappy move, I just hope all you geniuses don't give up on it, since the Wii U has a boatload of potential with homebrew...
How is it a crappy move? If I find something via an exploit, I don't need to share it, plain and simple! Not to mention to a team who has a leaker.....
Isn't it nice that those guys who managed to figure out a PPC kernel exploit and just use to do pointless stuff in Mario kart
and are not even sharing it with the people who made the webkit exploit ...
How is it a crappy move? If I find something via an exploit, I don't need to share it, plain and simple! Not to mention to a team who has a leaker.....
Is it now possible to to make custom Mario 3D World Levels ? And btw. why there was never a Mario Galaxy Custom Game (I saw only a few testdemos?)
Is it now possible to to make custom Mario 3D World Levels ? And btw. why there was never a Mario Galaxy Custom Game (I saw only a few testdemos?)
Even if chadderz and beanz shared the exploit directly with Marionumber1 it wouldn't do him any good as in order to do the kernel exploit, you first need to iniate the broswer exploit, which he can't do until its properly ported over 5.0.0Marionumber1 worked on Super Mario Galaxy 2 custom stuff for the Wii. He could work on Mario 3D World Levels if Chadderz would share the kernel exploit with him.
Marionumber1 accidentally updated his Wii U to 5.0 and locked himself out of his own browser exploit. Chadderz won't share the kernel exploit with him so he has no way of getting the Wii U Common key to decrypt webkit/coreinit binaries from NUS to port his browser exploit ROP chain over to 5.0 to have a working Wii U to continue to develop.
Even if chadderz and beanz shared the exploit directly with Marionumber1 it wouldn't do him any good as in order to do the kernel exploit, you first need to iniate the broswer exploit, which he can't do until its properly ported over 5.0.0
I respect your decision upon that condition, since doing so can trigger what happened on the older consoles, where people use it to pirate games or to cheat for a cheap victory. It will eventually happen, but it would be best to keep it to yourself so that you won't have to take any responsibility other people's actions upon trying to hack into the Wii U.
Thanks for actually understanding. Though I'm not on the "team", it's there work and thus they can determine wether or not to share it. However, I really doubt cheating will come to fruition this time around seeing how the Wii U was designed to be "online". I'm trying to say that Nintendo probably learned from the Wii and implemented anti-cheating systems.
In hardware, it is slightly above the last generation powerhouses, so online monitoring should be simpler for them. The security around the consoles are rather tight compared to a PC, but people will find those exploits that act like the backdoor to cracking it. It's a shame that we probably won't be able to play on custom content ourselves until they decide to release it. More than likely, it will come out as soon as the Wii U undergoes another firmware update.
And I doubt it'll be anything remarkable when they do release it.