Has anyone managed to get this ROMhack working on their 3DS (or WiiU) through any of the N64 VC Injection techniques? I tried searching for CIAs of this but none seem to exist. I've gotten other romhacks to work on my 3DS like Super Mario Land 2 DX.
Has anyone managed to get this ROMhack working on their 3DS (or WiiU) through any of the N64 VC Injection techniques? I tried searching for CIAs of this but none seem to exist. I've gotten other romhacks to work on my 3DS like Super Mario Land 2 DX.
Has anyone managed to get this ROMhack working on their 3DS (or WiiU) through any of the N64 VC Injection techniques? I tried searching for CIAs of this but none seem to exist. I've gotten other romhacks to work on my 3DS like Super Mario Land 2 DX.
Has anyone managed to get this ROMhack working on their 3DS (or WiiU) through any of the N64 VC Injection techniques? I tried searching for CIAs of this but none seem to exist. I've gotten other romhacks to work on my 3DS like Super Mario Land 2 DX.
The new/old 3ds isnt powerfull enough to emulate 64 games, so you are asking way too much. Wii u on the other hand... you would have to do the injection and try it
You're all absolutely right. I confused stuff I was doing on my Wii U with stuff I've been injecting on the 3DS. I forgot it was only capable of SNES/GBA/NES/etc.
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If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
@BigOnYa,
and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
- fire bullet Player.X(PlayerDirection)
That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.