Homebrew lolSnes -- SNES emulator for DS

loco365

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Perhaps, just as a suggestion for a feature down the road, but do you plan to add an SPC player?

As well, just a small bug, but I noticed roms need to be in lower-case extensions for lolsnes to recognise them. If they're .SMC, it won't recognize them, as opposed to .smc.
 
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gego51

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hi mega-mario,

I've made a list of comptability of my game with the last build,:
compatibility list build of 12/22/2013

secret of everymore fr: freeze on menu, 16 x 16 tiles not supported
star ocean us : guru meditation error
super mario bros 4 (smw hack) : guru meditation error
smw universe (smw hack) : work
dragon quest 6 fr: the menu work but the sound is slow, freeze when i try to launch my

savegame.
tales of fantasia fr: not work
breath of fire 1 fr: freeze after the translation team advertising.
breath of fire 2 fr: freeze after menu.
ff5 fr : freeze on menu
kaizomario (smw hack) : work
mario and wario: I can't leave menu
rudora no hidou fr: freeze on menu
secret of mama fr: freeze on nintendo logo
seiken densetsu 3 fr: freeze after squaresoft logo
dragon quest 1-2 us: guru meditation on the translation team advertising.
dragon quest 5 us: blue screen on starting
dragon quest 3 us: bug on menu, i can't start the game, the menu show just one windows with the letter j.
smw bowser revenge (smw hack): work and there are not graphicals bugs
plok eu: work but unplayable: 16 x16 tiles not supported
call of cthulhu (smw hack): freeze after logo
super mario lost in monochrome (smw hack): not work
mariox world deluxe (smw hack): work, (not work on snemulds)
mario give up (smw hack) work
mario in mushroom planet (smw hack) freeze on logo!

since the last revision, there are graphicals bus one smw (wood border)
sorry for my bad english.
 

Arisotura

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As well, just a small bug, but I noticed roms need to be in lower-case extensions for lolsnes to recognise them. If they're .SMC, it won't recognize them, as opposed to .smc.
Noted.

As for the SPC player... later, definitely. It'd be even lower priority than some of the special chips (DSP1 would be a nice start).


Anyway, the Christmas release got delayed due to, uh, celebrating Christmas, and some dumb assignment at univ. Now, well, I should be able to release it soon. I just have to fix a weird bug regarding the WAI instruction. And some other issues.

However, I can say that Super Metroid works better on my build now. It doesn't freeze during area transitions anymore. There are still some issues I'd like to fix, though.


The IRQ timing in my build is a lot better, though. It will hopefully fix many other games.
 

user64

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Merry Christmas! That's rough though, having an assignment right then.

This may not be high priority, but could possibly make a full file browser for lolsnes? That is, adding the ability to load a ROM from any folder in on the chip.

DSP1 would be interesting, I wonder how fast a special chip game could run on the DS.
 

loco365

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Noted.

As for the SPC player... later, definitely. It'd be even lower priority than some of the special chips (DSP1 would be a nice start).


Anyway, the Christmas release got delayed due to, uh, celebrating Christmas, and some dumb assignment at univ. Now, well, I should be able to release it soon. I just have to fix a weird bug regarding the WAI instruction. And some other issues.

However, I can say that Super Metroid works better on my build now. It doesn't freeze during area transitions anymore. There are still some issues I'd like to fix, though.


The IRQ timing in my build is a lot better, though. It will hopefully fix many other games.

Can't wait for the... Well, New Years release. I'm looking forward to checking a bunch of my games and see if they work.
 

gego51

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hi mega-mario,

I've made a list of comptability of my game with the last build,:
compatibility list build of 12/22/2013

secret of everymore fr: freeze on menu, 16 x 16 tiles not supported
star ocean us : guru meditation error
super mario bros 4 (smw hack) : guru meditation error
smw universe (smw hack) : work
dragon quest 6 fr: the menu work but the sound is slow, freeze when i try to launch my

savegame.
tales of fantasia fr: not work
breath of fire 1 fr: freeze after the translation team advertising.
breath of fire 2 fr: freeze after menu.
ff5 fr : freeze on menu
kaizomario (smw hack) : work
mario and wario: I can't leave menu
rudora no hidou fr: freeze on menu
secret of mama fr: freeze on nintendo logo
seiken densetsu 3 fr: freeze after squaresoft logo
dragon quest 1-2 us: guru meditation on the translation team advertising.
dragon quest 5 us: blue screen on starting
dragon quest 3 us: bug on menu, i can't start the game, the menu show just one windows with the letter j.
smw bowser revenge (smw hack): work and there are not graphicals bugs
plok eu: work but unplayable: 16 x16 tiles not supported
call of cthulhu (smw hack): freeze after logo
super mario lost in monochrome (smw hack): not work
mariox world deluxe (smw hack): work, (not work on snemulds)
mario give up (smw hack) work
mario in mushroom planet (smw hack) freeze on logo!

since the last revision, there are graphicals bus one smw (wood border)
sorry for my bad english.


nice!
 
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Arisotura

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The build with improved IRQ support and shit is out! It should fix quite a few games.

It also makes DKC playable, although the game occasionally suffers from extreme slowdowns.

Oh and last, I finally finished implementing the lid close feature. You can close your DS and it pauses properly instead of still running.
(or press the lid key on desmume, although it doesn't work as nicely- sound will keep looping because desmume doesn't support sound power management)


I'm also going to say that this is likely the last Git build before the v1.1 release.
 

Shicky256

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Here's my test results with the Jan. 1st build.
NBA Jam: Working. The score screen has some glitches, and the whole game is pretty slow, but it's still at least playable.
Rock N Roll Racing: Working. The character select screen has some glitches, the gameplay's slow, and the voice samples skip.
Street Fighter 2 Turbo: Unplayable. Freezes after the Capcom logo.
Super Famicom Wars: Unplayable. Black-screens on launch.
Super Mario All-Stars: Working. On Mario 1 and the Lost Levels, the ground is off-screen and there's a flickering line in the sky.
Super Puyo Puyo: Playable. No slowdown, good sound emulation, and decent scaling.
Tetris & Dr. Mario: Working. Dr. Mario plays fine, but the bottom row of Tetris' field is off-screen.
 

loco365

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Build b1ddc811030fe2a3ef3e97187f0eeec4a4b3e353:

Final Fantasy III: Freezes
Burn-In Test Cart: Guru Meditation Error. Will post later.
Super Mario Kart: Freezes at Nintendo Logo because of unsupported chip.
Sutte Hakkun: No difference from last build. Freezes at file select or password entry.
F-Zero: Freezes after vehicle selection or on track selection.
Undake 30: 16 x 16 Tiles Not Supported error, does not allow a selection.
Mario All-Stars: Works, but severe graphical corruption.
LoZ:ALTTP: Same as before, only sprites show, no BG tiles show at all.
Family Feud: Guru Meditation Error. Will post later.
Final Fantasy II: Guru Meditation Error. Will post later.
Final Fantasy V: Shows glitchy title screen with what looks like scanlines. Will not accept user input.
 

mizorechan

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Hi! Glad to see a new Snes emulation. I'm looking forward!

I tested it in my R4i Gold, my feedback (version 1.0):

Super Bomberman (USA): Guru Meditation Error!
Super Bomberman 2 (USA): Guru Meditation Error!
Super Bomberman 3 (EUR): Guru Meditation Error!
Super Bomberman 4: Guru Meditation Error!
Super Bomberman 5 (caravam edition): Guru Meditation Error!
 

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