One question, why not exist VC WII?
Use Gamepad worth a lot on Xenoblade Chronicles.
Use Gamepad worth a lot on Xenoblade Chronicles.
Last edited by Antonio Ricardo,
Because it actually switches into Wii mode which means Loadiine no longer worksOne question, why not exist VC WII?
Use Gamepad worth a lot on Xenoblade Chronicles.
Smash Bros kicks you back to Mii Maker the first time after every reboot, and then you need to exit out and boot Smash yourself, second time+ it'll automatically boot into Smash I guess because it's already initialized
You can try to grab a game update off of NUS, they all contain meta folders, and nah, meta is optional, it has no impact on whether something boots, just lets you see the pretty icon
I think it is 128x128.What format and dimensions to the icons need to be for them to show up in their respective meta folders?
Smash Bros kicks you back to Mii Maker the first time after every reboot, and then you need to exit out and boot Smash yourself, second time+ it'll automatically boot into Smash I guess because it's already initialized
You can try to grab a game update off of NUS, they all contain meta folders, and nah, meta is optional, it has no impact on whether something boots, just lets you see the pretty icon
@Friffy1 https://www.mediafire.com/?naizbnreli35blm quick
This is no longer the latest nightly, I will update again tomorrow night: not enough hrs in the day
EDIT: latest commit is here
Update the loadiine elf and away you go
Okay guys, I (finally) decided to commit my loadiine stuff. I didn't make too much progress with the gui over the last weeks, so I decided to commit what I have.
Biggest changes:
- HID support
- Filereplacement / update merger
- Gamesettings
Minor changes:
- Added new Gui Elements (GuiToggle,GuiSwitch,GuiCheckBox,GuiSelectBox)
- Improved the function patching. Now you can patch dynamic functions.
- Serveral minor changes I dont remember anymore. (e.g. Now you dont have to reboot after you set the padcon settings)
The HID support has the same features as the hid to vpad tool. Check it the thread (http://gbatemp.net/threads/hid-to-vpad.424127/) for more informations and the compatibility.
You can add/remove the device at anytime and serveral devices at once (all will be mapped at the gamepad though).
I explained the filereplacement stuff earlier (http://gbatemp.net/threads/loadiine-gx2.413823/page-51#post-6095454). It let just replace the files on the fly, without modifying the e
actual game folder. This way you can apply updates or do any kind of game mods. Here is again an example folder structure.
Code:->Mario Kart 8 [AMKP01] |->code |->content |->meta |->updates |->v64 |->code |->content |->meta |filelist.txt (will be created) |->v16 |->code |->content |->meta |filelist.txt (will be created) |-> COOLGAMEMOD123 |->code |->content |->meta |filelist.txt (will be created)
Each folder in ther "updates" represents an update or game mod, and has his own code,content and meta folder. The filelist.txt will be used to see which files need be loaded from
the update folder. If it's missing, it will be created (usally a few seconds, but be longer). Don't forget to delete it after you changed the content folder..
When your grab an update through JNUSTool, it will create the filelist.txt and the right folder structure for you. Simply copy and paste it.
Gamesettings:
When you try to start a game, a new windows with appear. There you can make some settings before the acutal game with will boot.
When you press O.K. the settings will be saved and the game will boot with (or without) the update.
- Updatefolder: Here you can see list of all updates/gamemods you have in your "updates" folder (Looks like something like this: http://puu.sh/oy21h/d4fefaf6b1.jpg). Simply choose the cone you want to apply.
- Extra save: With this option you can create a new savefolder for this update/game mod. So if dont want to change the save between your updates, or have a fancy game mod that requires a new savegame, simply enable the option. Leaving it disable with simply use your normal save, should be good for most people.
- Launch Method: Here you can set the launch method for the game. The default setting, will use the one set in the "global" settings.
- Save Method: Here you can set the save method for the game. The default setting, will use the one set in the "global" settings.
If you have any questions, feel free to ask.
I also rewrote the way functions are patched/restored. Now you can also patch dynamic functions.
Checkout the nightly on the github for testing.
Apparently, it is worth exactly $19.99 it is finally available on the US eshop. supports gamepad and off tv playOne question, why not exist VC WII?
Use Gamepad worth a lot on Xenoblade Chronicles.
My only suggestion for features ATM are:
That's all I want xD
- Stretch / Full screen image (for VC titles)
- Gamma correction (also for VC titles)
If you used a GX2 hack, yea, I'd think it would be better to patch the RPX directly which'd require a disassembly, I can look into it, no idea how gamma correction works, more learning to do, as if I haven't done enough already, might not even stretch, could maybe just change the export resolution or smth since it's still being interpreted as models and output to a framebufferSeconded, to see options to stretch out or not stretch 4:3 aspect ratios would be nice and surely that would be feasible
Could you make an issue on github. I will look into it, but at first I want to take break for a few daysI've a small bug. (e395f3b)
1. Starting LoadiineGX2 > ok
2. Choosing Game > ok
3. Popup with first time settings > ok > saved
4. Launching game > ok
5. Exit game and restarting LoadiineGX2 from MiiMaker > ok
6. Selecting a different game > ok
7. Popup with first time settings > crashs on saving or ok, but launching game fails loading rpx/rpl (freezes)
Loading a game with already saved settings works to launch.
Amazing!If you used a GX2 hack, yea, I'd think it would be better to patch the RPX directly which'd require a disassembly, I can look into it, no idea how gamma correction works, more learning to do, as if I haven't done enough already, might not even stretch, could maybe just change the export resolution or smth since it's still being interpreted as models and output to a framebuffer