Yea, this game is really really cool. Its like part real time active rpg/part bullet hell manic shooter. You can't just sit there because you have to keep dodging the shit on the screen. Meanwhile you have to set up attacks.
Haflore, I'm realizing the game is really just about being swift in your actions. Like you can't get too caught up trying to dodge bullets and watch the screen so much. You just quickly glance to the meter on the left to see if the opponent is about to attack while setting up your own attacks. Plus you have to make sure you don't charge too much if its not necessary because you'll just waste more time.
For Man18. Its tedious but you really do have to go through the "first steps" section. I would say do that first, then start playing, then after you get the feel, go back to the "tips" and "tutorial" sections. I mean, its better to do all 3 first, but its really a lot of information that you'll likely forget before starting.
Also, pay attention to what classes can move around and where they face. Like warriors only face NE and NW, but Hermits face SE and SW. And Knights and Duelists are the only ones that can actually move spaces on the map. Sounds limiting and annoying at first, but thats what really makes it a great tac rpg.
Quesiton for the thread: Are there any other intersting tac rpgs? The rest seem cookiecutter and all the same just made by different companies.