Homebrew Is there a standardized way for translating stuff on the Switch?

fvig2001

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Hi

I was thinking of translating a game, Finc Home Fit and was wondering if there are tools I can already use to translate things like the executable parts? I remember getting stuck on translating a Wii game because half of the text were in the executable files.
 

FAST6191

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Standardised tools for translating don't exist on any system. A game gets coded however the devs feel like coding it and things go from there. The general principles of text encoding, formatting/markup, font handling and pointers apply to all systems, and most of the time (pointer stuff being the exception) any tool made for the NES will probably work on a modern PC game if you wanted it to (give or take any encryption on the PC) and anything in between. About the only thing that really changes is the graphics formats and means of unpacking the ROM, as well as more overhead allowing more devs to have some complexity in favour of tight code (which is not actually a bad thing -- all those NES games that change table from one screen to the next...)

If they choose to stuff strings in the executable then you get to play to that. There are some IDA modules for it and other means of disassembling. Either way you will still have to find/make free space before sorting pointers, or recode that aspect to fetch from a file instead. This side of silly advanced AI there will probably never be a generic tool to accomplish this for any system, only ever game specific ones.
 

LiborNX

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With regards to the specific game you mentioned:

Not sure which language(s) you were looking at? Good news, FiNC Home Fit (Japanese) has just been released internationally (Sept 16, 2021 and Sept 28, 2021 respectively) as Rhythm Fitness Home Fit (new languages: Traditional Chinese, Korean, Japanese) and Knockout Home Fitness (new languages: English, French, German).
 

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