Using OLED technology instead of LEDs and LCDs would decrease battery consumption (since they don't require backlighting), but costs to manufacture those special screens is much more than manufacturing LEDs and LCDs
I might be wrong, but nowadays more and more mobile phones use OLED/AMOLED screens, while 3D displays are still pretty uncommon. Therefore I assumed it would be cheaper to buy screens that are mass-produced in comparison to a rare, parallax-barrier one...
Guess it would depend. Mass production of an item would make that particular item cheaper to produce in the long run, whether that be an OLED screen or a 3D screen. Even if an item is used in a lot of different devices, only a certain amount can be made at one time, and that's when supply and demand comes into effect with competition of buyers for the same item.
pachura said:
DiscostewSM said:
The removal of the 3D effect does not magically add power to the 2D mode, making some sort of difference in comparison to the current 2D mode when the 3D effect is turned off, nor does it affect the game assets that developers generate for their games.
Again, I might be wrong, but I could imagine a situation when game developer chooses to use low-resolution textures/models in order to achieve 30 FPS in 3D mode, and then does not bother to bring back the full quality in the 2D mode.
Well, if they are using low-res textures/models and are only getting 30 FPS in 3D mode, they would approximately reach 60 FPS while in 2D mode using those same assets, as all the 3D mode consists of is an additional render of the same scene at a slightly different angle. If they didn't care to use 3D at all (which Nintendo has been allowing), they could lock out the use of 3D, skip dealing with the limitations 3D mode brings, and base everything they make with just the 2D mode.
QUOTE(pachura @ Sep 21 2011, 01:25 PM)