What are you using as banner? it's kind of a hassle to create one that does compile. I'll tell you how i did
- Install the plugin for maya and photoshop. Install the nintendo software for making banners "NW4C_CreativeStudioForBanner"
- Create your 3D model on maya, add the plugin, it'll let you export in some weird format for Creative Studio. It's not exported in the default way (file>export), it has a special button in some "nintendo" bar near the top of the screen.
- Open the 3D model in Creative Studio, and export as .cmdl format
- If your model includes textures, they should be in .ctex format, that's probably done for you if you added them in maya, otherwise you can create them in photoshop using the plugin too.
- Both the model and the textures should be named COMMON (you can change this but it's easier to stick with the basic default formatting)
- the textures go inside a folder named "Textures"
- the cmdl 3D model goes on the root (of your "banner" folder inside your unity project).
- Now import the nintendo's example of Banner in your unity project (it should compile if you don't mess with it!) try that before overwriting
- if it compiled, now replace it with your files and see if it still compiles! otherwise delete your files and see what could be wrong
I hope that was enough to give you a little clarity. The plugins and such can be downloaded from the Nintendo Dev Installer thingy where you got the special version of unity.
thanks
unfortunately i cant still build
heres the console's message
Unable to create banner and icon
"Z:\Nintendo\20173ds\SDK\ctr_sdk\tools\CommandLineTools\ctr_makebanner32.exe" BannerSpec.bsf "Z:\Documents\Unity Projects\wii u\Temp\StagingArea\Banner.bnr" "Z:\Documents\Unity Projects\wii u\Temp\StagingArea\Icon.icn"
stderr[
]
stdout[
MAKEBANNER FATAL ERROR: Language "English" LongName is necessary for region "All".
]
at UnityEditor.N3DS.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.N3DS.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00038] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\Command.cs:74
at UnityEditor.PostProcessN3DS.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.N3DS.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00016] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:1647
at UnityEditor.PostProcessN3DS.MakeBannerAndOrIcon (System.String stagingArea, System.String bnrPathName, System.String cbmdPathName, System.String iconPathName) [0x00157] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:852
at UnityEditor.PostProcessN3DS.CreateCCI (Boolean developmentBuild, System.Collections.Generic.List`1 cfaList, System.String installPath, System.String stagingArea) [0x000cb] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:961
at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x003b4] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:281
UnityEngine.GUIUtility
rocessEvent(Int32, IntPtr)