Tutorial How to make 3DS Games with Unity

Should I add some Demo Projects?


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Keksfresser

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I tought you cant install Unity CIA's regardless? Apparently it MUST be installed using a Dev 3DS retail 3DS's dont work.

--------------------- MERGED ---------------------------

I have heard about converting .cci's to .cia's but mainly on Theme Files.

You can install Unity`s cci/cia`s to a retail 3ds as long as the region isnt set to All (Debug Only).
 

Raylight

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xXDungeon_CrawlerXx

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I search unity for 3ds plugin and all I get is 3ds max related stuff. God I suck at this. Like the tutorial though!

I also wanna say, if only vita had stuff like this, I would be happier haha.
There is no Plugin for Unity you can find and download on Google, dude.
You need to be registered as Nintendo Developer to access the Page " https://developer.nintendo.com/group/development/<UNIQUENUMBER>/downloads " (<UNIQUENUMBER> deleted it because reasons) where you can download UnityForN3DS. To compile stuff for N3DS with this Version, you need a license key.

serialkey5rsa1.jpg
 
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I also wanna say, if only vita had stuff like this, I would be happier haha.
Unity for PS Vita is actually a thing. But instead of it being on Nintendo's Developer Portal, it's on Sony's Developer Network. I don't exactly know if it's as easy to sign up to SceDevNet as it is to sign up to N's Dev Portal though...
 

xXDungeon_CrawlerXx

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Unity for PS Vita is actually a thing. But instead of it being on Nintendo's Developer Portal, it's on Sony's Developer Network. I don't exactly know if it's as easy to sign up to SceDevNet as it is to sign up to N's Dev Portal though...
Signed in there. Unfortunately I don't have a PSVita atm :S
 
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Unity for PS Vita is actually a thing. But instead of it being on Nintendo's Developer Portal, it's on Sony's Developer Network. I don't exactly know if it's as easy to sign up to SceDevNet as it is to sign up to N's Dev Portal though...
I've been signed up to the Nintendo Portal because it was easier lol. Vita could be the same
 
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Signed in there. Unfortunately I don't have a PSVita atm :S
Nice one, mate! :D I wonder if output projects work, or will work, on a retail unit... I think I remember @pikpol running into issues with his Unity builds on the Vita. Maybe the eboots behave differently? Only time will tell at the moment.

But anyways, I'm getting a little offtopic now. This thread's for Unity N3DS after all. ;)
 
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I actually have a question, do I need Unity 5.2.4 specifically? Because I already have the latest version of unity installed. If not, the unity for n3ds came with a 5.2.4 installer. I'm just wondering.

Edit- Just tried, didn't work. Oh well lol.
 
Last edited by Awesomeaustin316, , Reason: Tried what I asked

Ryccardo

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I have a quick question, Does we are allowed to share here our homebrew made with our own serial and unity from our own account ?
I ask it to be sure if that allowed or not, I think not as it use nintendo files (that I signed for)
I doubt (but didn't check) that Nintendo allows free distribution of binaries made with their libraries

But of course you could just post some screenshots and the fact that your game is available in a generic place on the internet, and/or share the project files and let other people build it themselves
 

Baoulettes

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I doubt (but didn't check) that Nintendo allows free distribution of binaries made with their libraries

But of course you could just post some screenshots and the fact that your game is available in a generic place on the internet, and/or share the project files and let other people build it themselves
I did not think about that, i could always share sources and let people build them yep
 

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