Gaming How do I add cheats to a .cia installed version of a gba game ?

Ghostlander

Well-Known Member
OP
Member
Joined
Jun 26, 2015
Messages
293
Trophies
0
Age
36
XP
636
Country
United States
Say I have a gba game that was converted into .cia format and installed to the 3ds. How would I use cheat codes for that game?


Would i need to emulate on pc and save using said cheat, and transfer the save to the 3ds? Or would that even work?
 

tall guy

Well-Known Member
Member
Joined
Mar 15, 2009
Messages
342
Trophies
0
XP
775
Country
Belgium
Say I have a gba game that was converted into .cia format and installed to the 3ds. How would I use cheat codes for that game?


Would i need to emulate on pc and save using said cheat, and transfer the save to the 3ds? Or would that even work?
Yes, that works.
 

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,375
Country
United Kingdom
Hi, what can i do if checkpoint haven't cheats for a game?
I imagine most GBA games have cheats out now. That said some might have slipped through the cracks.

My usual suggestion for a guide to make cheats is actually for the GBA so that is nice
https://web.archive.org/web/20080309104350/http://etk.scener.org/?op=tutorial
https://doc.kodewerx.org/hacking_gba.html if you need to know about GBA cheats and methods they support.

To answer the question of the OP. Yes you can transfer saves around. Bit tedious and hard if you want cheats all the time but plenty have done such things over the years. I would usually reserve this more for things more complicated than I can reasonably make into a cheat (complicate conditions and extensive but simple manual edits) or things where a PC emulator might replicate a piece of hardware that a flash cart or embedded device emulator might not have the option (in the case of GBA and DS then pokemon pal park being the more notable for many here).

In the case of devices being emulated on other devices you can find where the emulator stores the emulated system's memory (hopefully it is fixed) and in that case most cheats can have the address changed to match (usually going to be a matter of adding things) and whatever cheat type turned into a corresponding cheat type for the host system (by and large anything newer will support all the older cheat types and a few more besides).

Alternatively. You can hardpatch cheats into GBA games (older consoles less so unless they are game genie codes https://github.com/Mte90/Game-Genie-Good-Guy https://gbatemp.net/threads/game-genie-game-patcher-tool.54539/ , this is as game genie codes are ROM edits where action replay/gameshark/pelican/codebreaker/goldfinger are memory edits and it is harder to make a generic tool to capture a ROM*) via fairly simple tools. https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/ https://gbatemp.net/threads/gbaatm-rebirth-gba-auto-trainer-maker-a-new-hope.564321/ being the main two jumping off points these days.

*this video covers a bit for the Amiga but does detail quite cleanly how various things are turned from memory to hardpatch, albeit for the GBA the debuggers are far far far nicer.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    BigOnYa @ BigOnYa: After watching, that I feel like I'm on them already +1