Homebrew Homebrew Development

BerserkLeon

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uncart now dumps and decrypts all at once which is much nicer than dealing with the convoluted muti-step process of old.
The option remains to just dump a standard encrypted cci - 2.5x faster than GW, without unique header id.
All credits to citra team https://github.com/neobrain/uncart

I've only tested this on cubic ninja and it appeared to do a good job for the most part, but the update partition wasn't decrypted. Not important in most cases, but it should be known.
ah... forgive what's probably a noob question, but when I start uncart it brings me to the brahma menu. Neither loading a payload or running seem to work.
 

KingOfHell

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How do you display text without using console_init()?
Well, if you only want your text one size/ugly, you could hack up the part of ctrulib that draws text directly to the framebuffer.

Otherwise, you could look at the sources of other projects that do it. I think I Aperture Science 3ds renders it's text using textured tris/quads, dunno if downloadmii ever moved to a hardware accelerated gui, but you could look at that.
 

Tjessx

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Well, if you only want your text one size/ugly, you could hack up the part of ctrulib that draws text directly to the framebuffer.

Otherwise, you could look at the sources of other projects that do it. I think I Aperture Science 3ds renders it's text using textured tris/quads, dunno if downloadmii ever moved to a hardware accelerated gui, but you could look at that.
Got it from rxtools, looks good
thx!
 

Tjessx

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While programming an 3ds homebrew app i get this error message in CITRA: "unmapped Write".
The homebrew runs fine though, any idea what could cause that?
 

KingOfHell

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Name on the tin. It's trying to write to an area of memory that isn't mapped. probably has something to do with unimplemented system/os stuff.
 

hippy dave

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Well it could either be a limitation of the emulator, or a bug in your code. I guess one of the emu devs might be able to tell you if it's the former based on the address.
 

Tjessx

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It runs fine on the emulator on mac, but on windows the error shows up and takes a few minutes to start the application.
Doesn't boot on 3ds
 

CTurt

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My app 3DS Controller doesn't use the top screen at all, and only the bottom screen occasionally for the on screen keyboard functionality.

So, to conserve battery power, I would like to disable backlight. Is this possible?
 

Tjessx

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I got an application running on citra, but it won't run on a 3DS.
Is it possible that this is caused by writing a pixel to a negative index of the screen buffer? (or a number higher then the screen buffer itself)
 

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