Well, upping the resolution four times (1024x768 per screen) requires 16 times the pixels to be drawn (Since (256*4) * (192*4) = (256*192) * 16).I just find it strange that just upping the internal resolution from the 256x192 can have such an insane performance penalty with the emulation. I mean, reading here of people that have i7's and are still lagging is pretty distressing, you know?
Most if not all emulators heavily rely on the cpu to do most of the work. If these games were natively made for pc then yes, graphics card would be hauling all the heavy work if you up the resolution. But for emulators it's like what, 70% cpu and 30% gpu? (just throwing a rough number out there)Yes, but why would it bog on the CPU? shouldn't that be the responsibility of the GPU?
This is something I would like to try, but I find myself dreading it on my old Q6600.
You need to get the special builds that are linked in the first post. They aren't standard Desmume builds.Most if not all emulators heavily rely on the cpu to do most of the work. If these games were natively made for pc then yes, graphics card would be hauling all the heavy work if you up the resolution. But for emulators it's like what, 70% cpu and 30% gpu? (just throwing a rough number out there)
And I'm new to this high res rendering thing. I decided to finally get desmume and try it out but I don't see a high res render option in the latest version 0.9.12. Is there some command line I need to add? First post sounded like it should already be built in.
To make a emulator use the GPU can be a pain, doolphin does not even have it 100% at this point.Yes, but why would it bog on the CPU? shouldn't that be the responsibility of the GPU?
This is something I would like to try, but I find myself dreading it on my old Q6600.
Yes especially when the GPU is alien to a standard PC GPU aka every console before PS4/XB1.To make a emulator use the GPU can be a pain, doolphin does not even have it 100% at this point.
The newest version of Desmume is much faster that is why asked if someone can compile X432R mod with it?I just find it strange that just upping the internal resolution from the 256x192 can have such an insane performance penalty with the emulation. I mean, reading here of people that have i7's and are still lagging is pretty distressing, you know?
Have you ever considered compiling it? Although it can be tedious, it becomes easier over time. And other's would be more willing to help you after demonstrating your effort .The newest version of Desmume is much faster that is why asked if someone can compile X432R mod with it?
DeSmuME Release said:The mysterious Japanese X432R fork is great for gaming and includes internal 3d scaling. That’s all we know about it, but you might want to try it fromhttp://shikaver01.webcrow.jp/