Homebrew Had anyone created a way to Local/Download Play region locked games via Homebrew?

LuxerWap

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If not, then this is a waste of a thread. Well we could discussion about it.

The point is this. US and EUR 3ds systems will not connect via Local nor Download Play for some games. Since we've found a way to play any game region free via Homebrew, I wonder if someone would create an alternative Local/Download selection to bypass region locking.
 
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Aletron9000

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I think you can only do that with CFW because it allows region free .cias. Download Play works by sending over a download play .cia file, so it might work the same.
 

LuxerWap

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I think you can only do that with CFW because it allows region free .cias. Download Play works by sending over a download play .cia file, so it might work the same.
Hm. I didn't know a separate .CIA of Download Play existed. That might work, it think. Guess I'll try it out.
 

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Hm. I didn't know a separate .CIA of Download Play existed. That might work, it think. Guess I'll try it out.

that's not what I meant

when you go to download play and select the game to connect to, the source 3ds sends over a .cia of the game to the target 3ds (where you selected the game for download play).

so if region patch is enabled on CFW, then the cia the source 3ds sends over will run and you can use the Download play for that game on another 3ds from another region.
 
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Ryccardo

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Also, there technically is no such thing as "region locked multiplayer"!

The "same" region-locked game released in different regions, is actually different titles each with its own titleid.
In the header or exheader, can't remember, each title specifies a "local gameplay ID" which specifies with which games it can connect: it usually matches the first release (so, usually Japan's) unique id...

...so, as far as the console knows, this isn't a matter of region lock: it's just avoiding a Pokemon player from disturbing your game of NSMB2, except that "Pokemon" is a foreign copy of NSMB2 and the developers didn't set its network ID to the same one of your region's!

(game names chosen at random, not actual example)
 

N7Kopper

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Also, there technically is no such thing as "region locked multiplayer"!

The "same" region-locked game released in different regions, is actually different titles each with its own titleid.
In the header or exheader, can't remember, each title specifies a "local gameplay ID" which specifies with which games it can connect: it usually matches the first release (so, usually Japan's) unique id...

...so, as far as the console knows, this isn't a matter of region lock: it's just avoiding a Pokemon player from disturbing your game of NSMB2, except that "Pokemon" is a foreign copy of NSMB2 and the developers didn't set its network ID to the same one of your region's!

(game names chosen at random, not actual example)
Or, in some cases, there actually are region differences that impact netplay, but the developers were too lazy to fix. (Tri Force Heroes...)
 

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