Gaming Guide: Kid Icarus Uprising's Intensity system

Presto99

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I know there are "91" difficulty levels, but it really seems like they only become different at each .5 mark. Example: 7.0 and 7.4 seem exactly the same, but 7.5 makes a small difference. It almost seems to me like the .# number is only to make the number smaller than 10, and to make "average difficulty" more accurate.
 

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I know there are "91" difficulty levels, but it really seems like they only become different at each .5 mark. Example: 7.0 and 7.4 seem exactly the same, but 7.5 makes a small difference. It almost seems to me like the .# number is only to make the number smaller than 10, and to make "average difficulty" more accurate.
Cool font bro

I think its more of a way to measure the drops for the computer, a 2.5 and a 2.7 can have almost a 70 point difference in value, oh and points are also affected, maybe hearts but I don't keep count of them.
 
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RupeeClock

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I've noticed a considerable difference in hearts earned between intensity 8.8 and 9.0 before.

The one time I mistakenly started on 8.8 on Chapter 20, I earned quite a fewer hearts than the 17000+ I expect in the air battle.
 
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The Milkman

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Can anyone recommend some good chapters for 9.0 runs for someone new to this weapon mod thingy (seriously, I barely fuse weapons) I know "Ch.1" but I need something longer.
Gamefan mentioned to me that Chapter 7 is perfect for farming poweful weapons.
I tryed that, but the air battles always own me XD
I tryed the Arum arc but they are almost pure air-battles
 

Black ace

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Can anyone recommend some good chapters for 9.0 runs for someone new to this weapon mod thingy (seriously, I barely fuse weapons) I know "Ch.1" but I need something longer.
Gamefan mentioned to me that Chapter 7 is perfect for farming poweful weapons.
I tryed that, but the air battles always own me XD
I tryed the Arum arc but they are almost pure air-battles
Chapter 5 is pretty easy if you have a good lancer staff and trade off for the second bit of the boss battle.
 

isaac52

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Just get good at chapter 20. After the air battle, it's fairly easy if you have some high damage fast charge weapon like aurum orbitars.
 

YoshiKart

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FINALLY finished all chapters on Intensity 9.0. ~89% done treasure hunt, and I think I'm gonna die on those "complete ch. x with x weapon" panels. x_x
 

BoxmanWTF

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Darkness Bow Value 300
Ranged: 3 Stars
Melee: 1 Star
Overall Defense +5
Health +6
Shot Range +1

I love this thing, it's got some amazing rapid fire during air battles which helps me out like crazy.
Cleared the first 6 chapters on 9.0 with it easily. But Chapter 8...Thanatos is friggin annoying.
 

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It raises your stats when you have full health, I don't find it very useful at all in the games chapters.
That's what I figured. And yeah, I can't imagine that being particularly useful in a campaign where it's really easy to lose health, and not so common to find health recovery items. Waste of value, in my opinion.
 

Presto99

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On the other hand, full-health boost-4 would be awesome...but I'm not sure I've seen a negative stat of that.
There is a negative stat of in-peril attack boost... in-peril attack boost -4 brings down the value a bit, and then you just never get in peril! Although that plan doesn't always work, and then you're left with hardly any attack power when you're really desperate.
 

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