If you can track down Alpha1 Fix1, there's a 99% chance that all hacks not based off of Emerald will work fine.Hi all
Im not really that good with programation, or patchs and complicated program design
So im here to ask if the authors (idk if it's only ichfly or if someone's helping him out) could make a ReadMe txt for guys like me...
I'm onto playing pokemon hacked roms, and i got pokemon fuligin to work, but none of the others do... the start image appears saying the year of the game and all, but doesnt go any further, and some strange codes appear on the log in the other screen
What im really asking here is if the authors of the program (or anybody else that knows a lot about this ^^) could make a ReadMe explaining how to get roms that dont work... to work
Any suggestion is welcome
Best regards and keep up the awesome work with this emu
The reason for the regressed in compatibility is the better sound code that emulates more sound + the next Version should have a better compatibility again.If you can track down Alpha1 Fix1, there's a 99% chance that all hacks not based off of Emerald will work fine.
With each update, gbaemu4ds regressed in compatibility.
I don't quite understand. How does better sound code reduce compatibility?The reason for the regressed in compatibility is the better sound code that emulates more sound + the next Version should have a better compatibility again.
In the snapshot the IO data is randomly overwritten by the sound code as the sound has to communicate back to the GBA code by IO that causes trouble. <-- with IO I mean my IO area in the ramI don't quite understand. How does better sound code reduce compatibility?
thx for replyingIf you can track down Alpha1 Fix1, there's a 99% chance that all hacks not based off of Emerald will work fine.
With each update, gbaemu4ds regressed in compatibility.
Weird. As far as I knew back in alpha1 fix1, the only issue with FireRed (U) was the saving not working most of the time. Battles were just fine for me.hey guys, i found something that probably is the cause for the roms not to work:
- When i first choose the rom, i didnt know/see, that the base roms that we're hacked we're U version.
Now the strange part is that unlike the other U versions, fuligin runs well, like talk to people and enter buildings, but theres one catch... when battles start, it glitchs the screen and stops there.
idk why fuligin works (until battle) and the others dont, but my new question is: is there a way to convert/patch an U rom version to E? that just might work... and since i cant find the E versions of the hacked games, i was wondering if i could convert it or patch it with some sort of tool
Best Regards
(after posting this, i went check the compatibility list and found that fire red without sound the "Pokemon FireRed (U) [f1]" supposely works, but not in pokemon dark rising. fuligin works in this mode (alpha 1 fix: forceHBlank), even when battle starts (the screen stays a little glitched when the animation of battle start appears, but works). its good that it works, but it has serious lagg when walking and sometimes in battle...)
i found out i could patch the hacks into a clean roms, so i tried the clean roms of ruby and fire red and both worked fine. after patching the ips files with lips, it wont work idk what else i can do... i noticed though that if i download the version already hacked, it works on VBA, but not on the gbaemu4ds.
one of the roms i patched wont work neither in the VBA or the gbaemu4ds... the Dark Rising works on VBA, Light Platinum doesn't...
Weird. As far as I knew back in alpha1 fix1, the only issue with FireRed (U) was the saving not working most of the time. Battles were just fine for me.
The only way I could think of getting the hacks as E versions would be to patch the E version in the first place, instead of U.
Then the U and E versions probably differ by more than a few header bytes.i did the patching and tests in the emulator with original fire red/ruby E version... when i ran the rom clean, it would run ok, but after the patch, they wont work...
that means the patch has a code region that is outside of the max PC Gbaemu4ds can handle. The patch will not work exception I can add a auto code reloader (but that would reduce the compatibility) or you somehow hack the hack and relocate the code that is outside the max PC.i did the patching and tests in the emulator with original fire red/ruby E version... when i ran the rom clean, it would run ok, but after the patch, they wont work...
i know nothing of hacking/software design so, ill stick with the fuligin with lagg ^^ thx for all the answersthat means the patch has a code region that is outside of the max PC Gbaemu4ds can handle. The patch will not work exception I can add a auto code reloader (but that would reduce the compatibility) or you somehow hack the hack and relocate the code that is outside the max PC.
Yes. Turn on scaling. It may not be pretty, but the graphics will be splendidly accurate minus the stretching.Hi everybody! (I'm Italian so forgive me in advance for my bad english)
First of all I wanted to thank ichichfly for the splendid work accomplished. Moreover, I wanted to ask you something (a smallness): in pokemon fire red can you solve the problems inherent to the graphics?
Because When you walk the tileset sometimes jump
Thank You In Advance
Yes. Turn on scaling. It may not be pretty, but the graphics will be splendidly accurate minus the stretching.
You know how you select an IRQ type, like "advirqsound"? Well, to enable scaling, select the "sc" versions; e.g. "advirqsoundsc".Hello Fishaman P , thank you for having responded to me. Could you kindly explain to me what do you mean with "Turn on scaling" and how do I set it?
The last published work was done 5 months ago. There's no telling when the next release will be out.hi all just one more question:
for around when can we expect a new version of this emulator to come out?
good job so far