Homebrew gbaemu4ds: GBA emulator for DS(i) (DSi Entry)

Is the graphic better if you use the sc Version and the upper screen on a 3DS

  • I can't do that (have no 3DS) (have not tested that)

    Votes: 110 40.3%
  • Yes

    Votes: 48 17.6%
  • No

    Votes: 26 9.5%
  • I don't know

    Votes: 89 32.6%

  • Total voters
    273

avenir

Well-Known Member
Member
Joined
Dec 8, 2010
Messages
375
Trophies
0
XP
93
Country
United States
OutOfBoundsException.
- struct stat *statbuf = (struct stat*)malloc(sizeof(statbuf));
+ struct stat *statbuf = (struct stat*)malloc(sizeof(struct stat));
fix 2 parts.
 

ichichfly

Well-Known Member
OP
Member
Joined
Sep 23, 2009
Messages
619
Trophies
1
XP
1,076
Country
Gambia, The
OK next test debug info added

this Version print test info and only continue after UP or DOWN is pressed


http://www.mediafire.com/?nnibe34ps3xhot2

OutOfBoundsException.
- struct stat *statbuf = (struct stat*)malloc(sizeof(statbuf));
+ struct stat *statbuf = (struct stat*)malloc(sizeof(struct stat));
fix 2 parts.

fix done but why work the old version on the DS emu
 

Mbmax

Homebrew addicted
Member
Joined
Nov 7, 2006
Messages
2,275
Trophies
1
Website
Visit site
XP
438
Country
ichichfly said:
OK next test debug info added

this Version print test info and only continue after UP or DOWN is pressed


http://www.mediafire.com/?nnibe34ps3xhot2

OutOfBoundsException.
- struct stat *statbuf = (struct stat*)malloc(sizeof(statbuf));
+ struct stat *statbuf = (struct stat*)malloc(sizeof(struct stat));
fix 2 parts.

fix done but why work the old version on the DS emu
Thanks for the update.
The file browsing left/right is too fast now.
I'm now able to run a .gba with a short file name, but hangs after print :
CODEpre is dir pass
isdir is file
open phase 1 pass

I press UP or DOWN but nothing happen on my DSi + iEvo in DSi mode.
 

Fishaman P

Speedrunner
Member
Joined
Jan 2, 2010
Messages
3,323
Trophies
1
Location
Wisconsin
Website
twitch.tv
XP
2,219
Country
United States
So please clarify a few things...

1) Does this work on a DS phat/DS lite/DSi(XL) on a DS-mode flashcart?

2) Does this work in Sudokuhax?

3) Is there a compatibility list?

4) Is frameskip implemented? IDC if I only see 1 frame of every second of gameplay, it would be nice for turn-based GBA games.

5) On the subject of GBA games, this can load commercial ROM's, right?

6) How come this didn't come out sooner?!?
glare.gif
 

Sausage Head

Lord Sausage LXIX
Member
Joined
Oct 28, 2010
Messages
1,675
Trophies
0
Age
21
Location
alanjohn check ur pm
XP
190
Country
Netherlands
1) No. No flashcarts can run in DSi mode, except the iEvo.
2) IIRC, yes.
3) I don't think so.
4) No. There isn't even a stable build. It's for testing purposes only.
5) No. Like above.
6) It's fucking hard to make this work, and the iEvo has been released just recently.
 

Jamstruth

Secondary Feline Anthropomorph
Member
Joined
Apr 23, 2009
Messages
3,462
Trophies
0
Age
31
Location
North East Scotland
XP
710
Country
Fishaman P said:
So please clarify a few things...

1) Does this work on a DS phat/DS lite/DSi(XL) on a DS-mode flashcart?
Yes, yes it will. But it will only load ROMs up to 2MB
2) Does this work in Sudokuhax?
Yes, can load ROMs up to 14mb
3) Is there a compatibility list?
No. This is testing only and very slow testing at that
4) Is frameskip implemented? IDC if I only see 1 frame of every second of gameplay, it would be nice for turn-based GBA games.
Nope. He's just experimenting with how much RAM he can get into it at the moment
5) On the subject of GBA games, this can load commercial ROM's, right?
Yes it can. Up to 14mb
6) How come this didn't come out sooner?!?
glare.gif

Because its near useless. DS had GBA compatibility anyway if you got a SLot-2 cart. DSi mode has only just been unlocked and this is insanely slow even there
 

Schlupi

Gbatemp's Official Earthbound Maniac™
Member
Joined
Aug 31, 2007
Messages
3,985
Trophies
0
Age
32
Location
Rozen Queen Co, Chicago Branch
Website
Starmen.net
XP
735
Country
United States
ichichfly said:
heartgold said:
Schlupi said:
I get "Init fat.... FAT fail."

when booting through Sudokuhax.

same
frown.gif
urgh

On my acekard it works however

No it is not working with Sudokuhax but i will add support with the new UI

Oh ok. Cool.
happy.gif


I will be MORE THAN GLAD to help out with testing once it is working with Sudokuhax.
happy.gif


This is a really impressive project. I am really impressed.
 

thakadesign

Active Member
Newcomer
Joined
Dec 23, 2010
Messages
42
Trophies
0
XP
29
Country
United States
I can not clarify anything for example my ds oo sound stopped ....
blink.gif

the graph guess because the game is a little lighter with fewer colors imagine why not pick the very fault ....
the fps for this game is not even a little faster in getting to be like a real gba ...
Now I tested the Super Mario Advance 2 ... be a little slow with the bugs in sprites hswp ......
wacko.gif

because the emulator still being in initial stage, to be advancing very well ....
yaynds.gif
 

heartgold

Well-Known Member
Member
Joined
Sep 11, 2009
Messages
4,378
Trophies
0
Location
London
Website
Visit site
XP
2,085
Country
Sound doesn't work on Super Mario Advance 2, I'm really impressed however and this is just me testing on DS mode. Maybe a little work and there in the future maybe we'll get something a little decent on the DSi, who knows.
 

player1244

Well-Known Member
Newcomer
Joined
Dec 15, 2008
Messages
48
Trophies
0
Age
28
Website
Visit site
XP
102
Country
Netherlands
Wow, I'm really impressed that you managed to run this on the DS at all!
I hope it would get an interface to load the GBA games, this way it is easier to use.
And I probably know how to compile it, but I remember having a hard time with these apps.
 

Mbmax

Homebrew addicted
Member
Joined
Nov 7, 2006
Messages
2,275
Trophies
1
Website
Visit site
XP
438
Country
ichichfly said:
I have disabled the file choose UI because it is not working I i can't find the bug
frown.gif
I will rewrite it and add it back soon

fix3

disabled choose UI because it is not working
arm9 added: frame skip UI part

http://www.mediafire.com/?voc63fev9xfxgt7

hope it work now
I'm sorry but i still can't run my gba.gba game in DSi mode. I have black screens just after selected the frameskip.
In DS mode, it starts after allocated my ez3in1 memory.

Ps : Do you know Woopsi ?
 

Fishaman P

Speedrunner
Member
Joined
Jan 2, 2010
Messages
3,323
Trophies
1
Location
Wisconsin
Website
twitch.tv
XP
2,219
Country
United States
Mbmax said:
ichichfly said:
I have disabled the file choose UI because it is not working I i can't find the bug
frown.gif
I will rewrite it and add it back soon

fix3

disabled choose UI because it is not working
arm9 added: frame skip UI part

http://www.mediafire.com/?voc63fev9xfxgt7

hope it work now
I'm sorry but i still can't run my gba.gba game in DSi mode. I have black screens just after selected the frameskip.
In DS mode, it starts after allocated my ez3in1 memory.

Ps : Do you know Woopsi ?
Wait... so there's Frameskip?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    @Xdqwerty I don't have a ROG ally
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i don't have one either
    +1
  • SylverReZ @ SylverReZ:
    @AcuteBulbasaurappears, A cute bulbasaur appears. :D
    +2
  • SylverReZ @ SylverReZ:
    @Psionic Roshambo, The Wii U gamepads are tied to the console's region, so its impossible to find a cheap gamepad that supports your model.
  • SylverReZ @ SylverReZ:
    Unless you modify your system, of course, and remove the region check.
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, im now by episode 8 of lain
  • S @ salazarcosplay:
    @Xdqwerty can we discuss chrono trigger
  • S @ salazarcosplay:
    @Xdqwerty I like how the game had the middle ages 1000AD, the dark ages 600AD.It was great seeing the post robot apocalypse 2300 like Terminator and enter the matrix. some of mad max and fallout. 2300ad though it could had used more elements instead of just a generic ai uprising. It was a great idea for their judgement day to be 1999 Y2K.

    -great additions if they would have made an expansion or dlc in my opinion would be finding out humans trapped in a matrix -

    a follower having a cyborg character living tissue over metal endoskelleton like terminator, and the synths from fallout
  • S @ salazarcosplay:
    4After Zeal fell it would have been good to see more ancient eras. Perhaps Sumeria based in one area, then Egypt based in another area, Greek based in another area, then roman based in another area before the middle ages.---------

    ----between 1000ad and 1999 is a big gap they should have had the age of revolution like the american and French Revolution

    then the cowboyy era in one area of map and the Industrial revolution/age of enlightmentthen a ww1 and ww2 and a cold war era
  • S @ salazarcosplay:
    they could have added 75,000 bc like assassins creed. zeal was already establish in 12, 000 bc , soething before the kindom rose
  • S @ salazarcosplay:
    @Xdqwerty they could also add age of dscover, colonialism ect
    +1
  • S @ salazarcosplay:
    renaissance
  • S @ salazarcosplay:
    @Xdqwerty what did you think
  • S @ salazarcosplay:
    @Xdqwerty I think glenn (the frog) after becomming human had an affair with the queen
  • S @ salazarcosplay:
    so he is the great great great great grandfather of marle @Xdqwerty
  • S @ salazarcosplay:
    they made it like Lancelot from king arthur legends
  • BakerMan @ BakerMan:
    just found out i'm now taller than my dad
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, sorry i was busy
  • S @ salazarcosplay:
    @Xdqwerty thats completely fine
    +1
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay,
    the ds version added a secret boss reference to chrono cross
  • S @ salazarcosplay:
    @Xdqwerty did you finish watching naruto shippuden and Boruto
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, i havent even started lol
    Xdqwerty @ Xdqwerty: @salazarcosplay, i havent even started lol