I recently tried Toy Story Racer, and the tiles are glitching a little bit during the race and character select.
Other than that, it runs without problems.
Other than that, it runs without problems.
what exactly does the printer emulation do? is it just like gba mode in telling the game a printer is there, even if it isnt? is there a game that required the printer thats compatible now?
ah, I see, so thats what it does, interesting.
I'm not sure if I've asked that before or not, I feel like I might've, but do you think that something like live cheat code input could ever be a thing in gameyob? like just a small menu with the numbers 0-9 and A-F and a codeline or two where you enter a code thats just applied to the ram for the session? somewhat like those old timey password screens.
i feel like that would make a nice supplement to the cheat file system.
I just tried the game Airforce Delta (GBC) and it consistently runs at only 30fps, 55-58 at speed toggle. Is it just too hard to emulate, or is this some kind of bug?
and the same seems to be true for Aladdin (GBC too), but only until for the intro and start menu. After that it seems to struggle to stay at 60fps though
I haven't tested yet, but you should check to make sure that the "wait for vblank" option is disabled in the debug settings. Games which don't run at full speed will drop down to 30 fps when this option is enabled.
hm, so when wait for vblank is off, its running at the 55-58 fps it did using the speed toggle before, and speed toggle doesnt work anymore. so its basically auto speed toggling then?
Is there anyway to make it so that the SGB mode (that adds the nice graphic around the screen) works with regular GBC mode?
I think one of these days, you should change the initial directory from /Lameboy to /Gameyob.
With how superior this has become, still having a lameboy folder feels kinda silly