We still working a lot. There are not that many news, because we are at a stage where every possible fix takes a lot of time, you know, the last percentage of everything is always the longest one xD. I'm right now dealing with image edition. Artistan and I fixed one today, and another one yesterday, but that doesn't even deserve an update.
Just so you guys have an idea of how much time do these 7 image need:
-Here is the image itself, just how it looks in the game:
To edit this, I have to decode the graphic image, that looks like this once decoded:
Notice how it has reusable characters? The edition by Artistan would be impossible like this, the only way is to find the UV coordinates of the image (the ones that tell what part of the image is to be used and where), and edit them. Once found, this is how the UV look like:
That's right, all that makes sense to me, but it takes time to figure out its logic. Once the UV coordinates have been re-posicioned (which has to be done manually, hex-editing the data shown in the prevoius image), we can make the game read pixels from whereever we want in the image. So I use the trailing blank squares, to avoid character repetitions. This is how the image looks in-game after correctily repositioning UV's:
http://postimg.org/image/98ww3vhmr/
Wonder why the last character still repeated? First of all, there are 4 character repeated in the original image, and only 3 blank squares at its end. However, this is not a problem since the translation expected for this specific graphic will end the same way for both elections
~Sky