I'll probably release a mod for this this weekend but here are the line numbers of everything I've changed so far with comments:
I also went into loadcomp.nut:
Code:
18990: //[Keshire] Max Hero Defines
19000: //[Keshire] Default Hero Value of 5
19074: //[Keshire] Another Default hero define, must be a sanity check
19176: //[Keshire] Yet again setting the max heroes to Default
19376: //[Keshire] Check to make sure we're under Max Supported Heroes
19382: //[Keshire] Cheap Heroes!
19434: //[Keshire] Cheap Pay Increases!
19444: //[Keshire] Give them more money than they could ever handle!!! Or Max money, whichever comes first
19601: //[Keshire] NOTE: If I wanted to stop bleeding building resources, but thats a 'blatent cheat', so I won't do it [/Keshire]
19641: //[Keshire] NOTE: If I wanted to stop bleeding money, but thats a 'blatent cheat', so I won't do it [/Keshire]
19747: //[Keshire] Any good Munchkin Dictator over-taxes his people!
19805: //[Keshire] I think this is behest complete moral increase mode multiplier??
19836: //[Keshire] NOTE: Usage of Moral sphere [/Keshire]
20347: //[Keshire] This should be the max number of buildings
21380: //[Keshire] Evil Dictators threaten adventurers, not boost moral, so no more spheres
22211: //[keshire] Create Moogle Traveller
23425: //[Keshire] Get Closest Market for Live in Moogles, when I get around to moogle heroes
23540: //[Keshire] NOTE: Has Market for Apprentice Moogles, when I get around to moogle heroes [/Keshire]
32352: //[Keshire] Max population and Neighbor Range defines
32361: //[Keshire] Default max population
32419: //[Keshire] NOTE: Construction Costs, but you should have enough resources that it doesn't matter //[/Keshire]
32520: //[Keshire] But what if I WANT more than 150 population?? I thought the max pop was 50 anyway??
32564: //[Keshire] Ratio's for increased Day based on happiness!
79941: //[Keshire] Handles some Shrine Bonuses (for Party Only?)
79948: //[Keshire] NOTE: Need to res Dead Members at some point[/Keshire]
79969: //[Keshire] NOTE: Wonder if I can add elemental effects to weapons here?? [/Keshire]
79991: //[Keshire] NOTE: Wonder if I can give everyone passive abilities here?? [/Keshire]
81271: //[Keshire] Moral Mode Stat Bonus
82368: //[Keshire] Park Stat bonus
82420: //[Keshire] Pray stat bonus
84723: //[Keshire] NOTE: Adjusted stats based on personalities, change when get time [/Keshire]
85634: //[Keshire] NOTE: Combat calculations!! [/Keshire]
96524: //[Keshire] Moral Sphere Mode Stuff when talked to. Screw that, Always give bonus and relationship!!
96561: //[Keshire] Moral Sphere Mode Stuff
96652: //[Keshire] Moral Sphere Mode Stuff
96752: //[Keshire] Moral Sphere Mode Stuff
97045: //[Keshire] Moral Sphere Mode Stuff
106530: //[Keshire] Max Medals Define, set to 1 since they are infinite now anyway
106689: //[Keshire] Infinite Special Medals!!
I also went into loadcomp.nut:
Code:
Removed Research Material Limits
Removed Purchase Unlock of Higher Level Magic (ie Fire, Fira, Firaga gained at purchase level 0)
Munchkinized Abilities (infinite uses!)
De-Munchkinized Monsters (Weak weapon, Bite Only, Removed Armors)