The screen flickers and it crashes when trying to download an app. New 3DS with 9.0.0-20.Can somebody test http://build.filfatstudios.com:8080/job/DownloadMii (3DS)/424/artifact/DownloadMii.3dsx ? Thanks
Released Download 1.0.5.10
* fixes the download problems for most users (appdata still seems to be broken, will look into that. @Rinnegatamante if you could test and make sure it doesnt work would be great).
FYI: You need to update manually, UNLESS you run a version pre 1.0.5.*.
(Also, if people could PM me their DownloadMii.log file(created at the root of the SDCard) would be great (only do it if the app freezes or crashes ))
Thanks.
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
Hey you've probably been asked this before but reading 24 pages is a bit much
Is there ever going to be a .3ds or .cia release? If not, how may I use this if I have a Gateway but no copy of cubic ninja?
Released Download 1.0.5.10
* fixes the download problems for most users (appdata still seems to be broken, will look into that. @Rinnegatamante if you could test and make sure it doesnt work would be great).
FYI: You need to update manually, UNLESS you run a version pre 1.0.5.*.
(Also, if people could PM me their DownloadMii.log file(created at the root of the SDCard) would be great (only do it if the app freezes or crashes ))
Thanks.
A simple idea for https://www.downloadmii.com/ , send an email to the registered Developer when the application is online, it's possible?
What's the best way to use this without cubic ninja?
why hello thar windows 10I just wanted to update ya'll, I'm currently working on a UI library for the Nintendo 3DS that will help DownloadMii quite a lot. for example it uses the GPU for rendering, it's (currently) quite fast and is planned to be multi threaded
Now, I have a few things to implement like TTF support (unless xerpi adds that to sf2dlib), etc. Hopefully the library (which is currently closed source but will become open source when its useful) will be in alpha by the end of next month, depending on how much of an ass my next few clients are
here is a picture i took of what I had a few days ago (it doesn't look like much, but thats because i started rewriting everything when xerpi released his library)