"The game and rendering technology underlying Doom is extremely scalable. In bringing Doom to Switch, we targeted outstanding visuals at a solid 30 fps and by maintaining a consistent 30 fps, the experience remains consistently fluid and smooth. We’ve been thrilled with the feedback that Doom is among the very best looking and performing games on Switch."
"But, there is no difference in how graphics are rendered between docked and handheld modes, although the game may appear different simply because it is played on a larger screen, according to Bethesda. When it is docked, the game plays on your television at 720p."
Another detail to note is that the optional, multiplayer update is 9 gb in size meaning you would need at least a 16gb sd card.
This is different from the guess digital foundry gave in their speculation video. It may just be upscaling but its interesting to know that there isn't any compromises when in handheld mode other than a less consistent frame rate.
Source
Digital Foundry's Video:
Thoughts?
"But, there is no difference in how graphics are rendered between docked and handheld modes, although the game may appear different simply because it is played on a larger screen, according to Bethesda. When it is docked, the game plays on your television at 720p."
Another detail to note is that the optional, multiplayer update is 9 gb in size meaning you would need at least a 16gb sd card.
This is different from the guess digital foundry gave in their speculation video. It may just be upscaling but its interesting to know that there isn't any compromises when in handheld mode other than a less consistent frame rate.
Source
Digital Foundry's Video:
Thoughts?
Last edited by GoldenBullet,