One of the limitations of SDCafiine back when it was being developed on back in 2019 or whatever was Breath of the Wild would push mods out of RAM and crash the game eventually because of limitations or whatever. I read that Aroma uses a different memory heap or whatever now. Does that mean this issue is mitigated? Aroma won't let Breath of the Wild push mods out of RAM? That's why I switched to Cemu for most Breath of the Wild modding exclusive to Wii U