The 3DS still has a long way to go when it comes to graphics. Those cartridges can hold up to 8GB which means we haven't even seen the tip of the iceberg.
You are right. When you think about what some homebrewers squeeze out of a Mega Drive or NES or even an Atari 2600 these days....I dont know if you can answer that till the 3DS is dead and buried... I mean can we even answer if the DS achieved its full graphical potential?
You're joking right? I won't deny the graphics are good, however, Resident Evil Revelations is infinitely better looking than Pokemon.Nope, it still has plenty of juice to give, just look at Pokemon X and Pokemon Y.
Fuckin awesome graphics and that's only the beginning
I haven't looked at it yet.You're joking right? I won't deny the graphics are good, however, Resident Evil Revelations is infinitely better looking than Pokemon.
You're joking right? I won't deny the graphics are good, however, Resident Evil Revelations is infinitely better looking than Pokemon.
Probably. As compression and texturing get better, I would imagine. Revelations was an early title. We will have to wait for the actual Pokemon Chromosome to come out before judging it, but i really dont think those 2 games are really going to push anything graphically.Indeed you are are right but there's only been one trailer for Pokemon and it hasn't really shown off its graphical muscle. The question is, can the 3DS surpass revelations graphics?
You are right. When you think about what some homebrewers squeeze out of a Mega Drive or NES or even an Atari 2600 these days....
Granted, many of this is achieved by having greater ROM size than the biggest ROM that was feasable 20-30 years ago, but there are also new programming tricks that were learned after the official lifespan of the systems, and better development frame works than were possible back then.
Yeah I know about the demo scene, but I was thinking more about stuff with actual gameplay. But you are right, the stuff released from the demoscene on vanilla hardware is oftentimes breathtaking and seems impossible given the specs of the hardware. I.e. the demos on the Pokemon Mini handheld.For the record many of the demoscene items released for parties/contests (which is a good chunk of them) have quite harsh limits on file sizes and usually a stipulation that the program works on real hardware without a crazy set of addons. ROM hackers on the other hand do make use of "enhancements" afforded by emulators quite a bit.
Ok I was not really thinking my statement through here, There are development frameworks i.e. for the NES if I recall correctly to make it easier to program, but to get the most out of the old hardware you need to write the assembler by yourself. But one could build a framework for any (old) hardware plattform, as the compiler will translate the code to assembly or machine code or whatever is needed. It will probably just not be the most efficient code possible.Development frameworks..... most of the systems covered there really do not do well when high level languages get involved so most are assembly coded.
I was thinking about the Pier Solar devs that said that many programming tricks were discovered for the Mega Drive/Genesis between them starting a game and the end of the systems commercial life. I assume that some new thinks were also thought up or discovered at least for popular systems like the NES or GB. But I have nothing I can point to for that except the Pier Solar statement.New programming tricks... I do not see it- I would never dream of saying programmers and language developers have not been cooking up new and interesting methods (one need only look at video encoding and the 3d graphics world for that) with the hardware people playing along as well and the general science of game design getting better by the week, but on these old systems as far as programming goes you are limited to various types of maths that, while I am reluctant to them call basic, are far from novel.
Ironically Pokemon Mystery dungeon 3DS has more polygons and better texture models than Pokemon X and Y. I think Mystery dungeon models are ripped from the Pokedex 3D app.The Pokemon models themselves look clean but are really fairly basic from a graphical standpoint. The environments and battle scenes aren't impressive whatsoever. And despite the unimpressive visuals, the trailer showed some serious framerate problems in the overworld when there's really no reason the game should be having performance issues with such simplistic graphics. I'm not saying it's ugly or anything from a stylistic perspective, but it's definitely not a technical showcase. There are a number of other 3DS games that really pretty much beat the pants off it. Capcom's efforts especially.
The amount of Pokemon in a game by the way isn't a matter of the graphical capabilities of the system, but the capacity of the cartridge. The models are clean and all, but they're not really any sort of technical achievement or anything. They're not exactly built with extraordinarily high amounts of polygons, they have extremely basic texturing (in fact the models don't really have much texture detail at all, much of the texturing on the Pokemon isn't texture at all, just colored flat shaded polygons), and there's no really impressive useage of the shader effects the 3DS supports as seen in Capcom's titles.
3DS still has plenty of untapped potential. There really aren't that many games that take decent advantage of the GPU in particular and the shaders it can pull off. Capcom are some of the few developers that have even attempted to push the 3DS hardware. As time goes on i'm sure we'll see even more games that better use the hardware.