That's true, but I want it so badlyi know,i'll upload it,i'm just taking my time,it's better to take his time and make a good result than hurry and make a bad work
That's true, but I want it so badlyi know,i'll upload it,i'm just taking my time,it's better to take his time and make a good result than hurry and make a bad work
That's optional. I uploaded both the brstm and idsp into the rar along with the nus3bank. You know, just in case.i wonder if i must add the wav,brstm and idsp in the rar or just upload the nusbank in a rar
I have not seen him in awhile.... but new stages, fighter would need some asm edits.@soneek: Quick question for you. Are you still working in expanding things such a stage and music slots in Smash Wii U, or is that on hiatus at all?
Gotcha. I was just curious as he was making twitch streams showing off expanded character, stages and music all the way back in February. Probably doesn't have the time to do so, which is understandable.I have not seen him in awhile.... but new stages, fighter would need some asm edits.
There's a GUI in a testing stage about it, based on Soneek's researchs, it's more or less on hiatus though because of irl stuff.@soneek: Quick question for you. Are you still working in expanding things such a stage and music slots in Smash Wii U, or is that on hiatus at all?
Character itself has a param for how many costumes it has, without that changed it'll just wrap around load normal costume. I don't know exactly which param it is, however @thatsmash4modder does. He was able to add completely new costumes to characters
In ui_character_db.bin, open an entry. The field 6 is the character's ID, according to this list (put it in excel for numbers next to them) :Can someone elaborate on this. I might message thatsmash4modder but I'm wondering if anyone else knows (almost finished my ash greninja mod btw)
i think i'll do it
--------------------- MERGED ---------------------------
it's done
http://gamebanana.com/sounds/30207
the video is ready too
Actually I made a mistake, the field labeled 6 is the id.Can someone elaborate on this. I might message thatsmash4modder but I'm wondering if anyone else knows (almost finished my ash greninja mod btw)
To rearrange it, it's in ui_character_db.bin and change the field 13. To know which character is which,see 2 posts above yours.Does anyone here have a rearranged CSS? Just got a hold of the exploit and want to mod my game.
Actually I made a mistake, the field labeled 6 is the id.
To rearrange it, it's in ui_character_db.bin and change the field 13. To know which character is which,see 2 posts above yours.
While this obviously isn't possible now considering modding is still very early, I'd love to see somebody give Pac-Man his voice from Pac-Man World 3 in the future:
In ui_character_db.bin, open an entry. The field 6 is the character's ID, according to this list (put it in excel for numbers next to them) :
mii
mii
mii
mario
dk
link
samus
yoshi
kirby
fox
pikachu
luigi
falcon
ness
peach
bowser
zelda
sheik
marth
g&w
ganon
falco
wario
metaknight
pit
zero suit samus
olimar
diddy kong
king dedede
ike
lucario
rob
toon link
charizard
sonic
jigglypuff
dr. Mario
lucina
dark pit
rosalina
wii fit trainer
little mac
villager
palutena
robin
duck hunt
bowser jr
shulk
greninja
pac-man
mega man
mewtwo
ryu
lucas
roy
cloud
bayonetta
corrin
giga bowser
warioman
giga mac
mega lucario
mii
mii
mii
To add an alt, change the field labeled 7. It should be 8, or 16 if on little mac by default.