yeah seems loadiine still has some incompats here and there.The compatibility list shows exactly what you describe...
http://wiki.gbatemp.net/wiki/Loadiine_compatibility_list#P
yeah seems loadiine still has some incompats here and there.The compatibility list shows exactly what you describe...
http://wiki.gbatemp.net/wiki/Loadiine_compatibility_list#P
Probably, from what I remember dumping from it forever ago, had some juicy unused files but did a lot of weird stuffGot pokemon rumble U dumped with ddd dumper and still the game crashes after the first level while saving,so maybe loadiine has a compat issue with that game.
Would like to report an unfortunate issue with the dumper regarding 2 Japanese games I was trying to rip and use similar RPX file (Just Dance Wii U Japan Edition & Yukai Watch Just Dance) :
If I try a complete dumping operation on /vol/, I encounter a block from the titledumper.exe for the file "cafe_ITF_AppFramework_f.rpx" located in /code/, which stay in state "Open file: E:/dump/vol/code/cafe_ITF_AppFramework_f.rpx".
Yeah, try using dumpiine and see if that gets different results, might have to dig for a buildWould like to report an unfortunate issue with the dumper regarding 2 Japanese games I was trying to rip and use similar RPX file (Just Dance Wii U Japan Edition & Yukai Watch Just Dance) :
If I try a complete dumping operation on /vol/, I encounter a block from the titledumper.exe for the file "cafe_ITF_AppFramework_f.rpx" located in /code/, which stay in state "Open file: E:/dump/vol/code/cafe_ITF_AppFramework_f.rpx".
However a more precise dump point like /content/ runs just fine and all files are correctly copied (In the same location, so E:/dump/vol/).
Thus, I am now missing RPX files which prevent me from using both backups and I would like to know if a workaround is possible regarding problem?
Just to let you know, I have successfuly dumped another Japanese game few days ago ("Taiko No Tatsujin Atsumete Tomodachi Daisakusen" - Using Taiko.rpx) and so I don't think that the Japanese nature of these games are troublesome here.
Are you sure? Like with 5.5.1, all they patched from 5.3.2 to 5.4.0 was the browser, OS wasn't updated so hardcoded stuff should work fine :\ just needs a different entrypoint that you'd selfhost. All it really does is patch some stuff in the loader so it stores a copy and that's part of the OS so. I attached the bin if you want to try itThanks you both for your precisions, I however can't turn myself into dumpiine for now as I'm running on 5.4.0 and its compatibily seems restricted to 5.3.2.
There is maybe Cafiine 1.2 which might be compatible as some people were pretending but I haven't found a good tutoriel for my firmware yet. For now DDD seems to be the only ready-to-go dumper available for 5.4.0 so I'll probably have no choice but to wait for a fix if nothing comes from Cafiine.
TCP Gecko can only dump /vol/content.@NWPlayer123 Dumpiine wait for the game to be launched from the main menu. Problem : I'm trying to run a Japanese game on a European firmware -> It's currently impossible ;_; . DDD get over it once the dump is complete so I tried to run it afterward but as dreaded it doesn't work that way. You still receive my thanks for the hints though, they are still useful and will continue on others possibilities.
@Don Jon I dunno if I'm cursed or a bit unskilled (That wouldn't be a surprise actually..) but both titles are labelled as "Missing TMD" on the list and when I try using JNUSTool to reach the updates they ends with "Invalid TMD". Of course when I get others games update such like Taiko No Tatsujin (Past personnal dump) it works pretty well with its taiko.rpx available. See why I cry <_<
Well then, I gotta try TCPGecko (BTW Thanks @Zap Rowsdower)
Would like to report an unfortunate issue with the dumper regarding 2 Japanese games I was trying to rip and use similar RPX file (Just Dance Wii U Japan Edition & Yukai Watch Just Dance) :
If I try a complete dumping operation on /vol/, I encounter a block from the titledumper.exe for the file "cafe_ITF_AppFramework_f.rpx" located in /code/, which stay in state "Open file: E:/dump/vol/code/cafe_ITF_AppFramework_f.rpx".
However a more precise dump point like /content/ runs just fine and all files are correctly copied (In the same location, so E:/dump/vol/).
Thus, I am now missing RPX files which prevent me from using both backups and I would like to know if a workaround is possible regarding problem?
Just to let you know, I have successfuly dumped another Japanese game few days ago ("Taiko No Tatsujin Atsumete Tomodachi Daisakusen" - Using Taiko.rpx) and so I don't think that the Japanese nature of these games are troublesome here.