Excuse me man, I just tested in a rush and I found golden eye still remain some graphic problems. To increase the fps, you may enable all the core option and enable video sync.
I'm trying both Stadium 1 and 2. With the 0.4 beta both crashed after menu, 1 crashed right on the first screen while 2 crashed once you chose a menu option. Now both seem to run, loading screen lags out on both but in battles it runs at 20-30 fps so it's pretty playable, the main issue I found is the Dpad Input while choosing mons and moves in and out of battles don't seem to work, they do to move around the menu but you're only able to choose with the A and B buttons. Unless I'm missing on something and you have to combo key to access the dpad inputs you can't choose an option with them.
I'm trying both Stadium 1 and 2. With the 0.4 beta both crashed after menu, 1 crashed right on the first screen while 2 crashed once you chose a menu option. Now both seem to run, loading screen lags out on both but in battles it runs at 20-30 fps so it's pretty playable, the main issue I found is the Dpad Input while choosing mons and moves in and out of battles don't seem to work, they do to move around the menu but you're only able to choose with the A and B buttons. Unless I'm missing on something and you have to combo key to access the dpad inputs you can't choose an option with them.
The compatablility list google document is outdated.
The current v1.0 build of DX64 can run alot of games that simply crashed on the v0.2 build and the v1.0 build has unfortunately broken some roms for me. For example ridge racer 64 crashed 10 seconds into the race now, however yoshis story and several other titles are running smoothly now.
Currently this list just isnt accurate with the new release. I would absolutely love to see what the library of runnable n64 games looks like on the 3ds in 2022 right now there isnt a way too
The compatablility list google document is outdated.
The current v1.0 build of DX64 can run alot of games that simply crashed on the v0.2 build and the v1.0 build has unfortunately broken some roms for me. For example ridge racer 64 crashed 10 seconds into the race now, however yoshis story and several other titles are running smoothly now.
Currently this list just isnt accurate with the new release. I would absolutely love to see what the library of runnable n64 games looks like on the 3ds in 2022 right now there isnt a way too
its about as close as one will get unless someone else picks up the cleaning and sorting of the newest reports. I dont think OP has cared for a few years now about this.
its about as close as one will get unless someone else picks up the cleaning and sorting of the newest reports. I dont think OP has cared for a few years now about this
I going to try to make a new google sheet for v1.0 and fill it in with new reports and my personal ones. It will be structured the same way as the original one
The following list is of roms I've personally tested on my "New" 2ds ll (japan region) system using the v1.0 build of DaedalusX64 for 3ds. I will make this into a google sheet similar to the original, just want to make a more "complete" list before doing so.
Playable:
-Aero Fighters Assault/.z64/usa/40 frames with choppy audio
-Aerogauge/.z64/usa/ ~30 frames, perfect
-Airboarder 64/.z64/japan/ ~20 frames
-Army Men - Sarge's Heros 2/.z64/usa/ ~ 20 frames
-Army Men - Sarge's Heros/.z64/usa/ ~20 frames
-Army Men-Air Combat/.z64/usa/ ~25 frames
-Asteroids Hyper 64/.z64/usa/Spot-on 30 frames
-Automobili Lamborghini/.z64/usa/ ~40 frames
-Banjoe Kazooie/.z64/usa/ ~30 frames
-Big Mountain 2000/.z64/usa/ Spot-on 30 frames
-Blast Corps/.z64/usa/ ~30 frames, smooth, saves work
-Body Harvest/.z64/usa/ ~30 frames
-Bust-A-Move '99/.z64/usa/ ~60 frames, smooth
-Bust-A-Move 2 - Arcade Edition/.z64/usa/ ~60 frames, smooth
-California Speed/usa
-Chopper Attack/.z64/usa/
-Choro Q 64 - Hacha Mecha Grand Prix Race/.z64/japan/ ~25 frames
-Choro Q 64/.z64/japan/ ~25 frames
-Crusin' World/usa ~25-27.5 frames
-Custom Robo V2/.z64/japan/ ~60 frames
-Custom Robo/.z64/japan/ ~60 frames
-Destuction Derby 64/.z64/usa/ ~35 frames with menu glitches
-Dezaemon 3D/.z64/japan/ ~30 frames
-Diddy Kong Racing/.z64/usa/ ~30 frames
-Doom 64/.z64/usa/ ~30 frames, smooth
-Duke Nukem 64/.z64/usa/Spot-on 30 frames
-Extreme-G/.z64/usa/ ~30 frames, smooth
-F-1 World Grand Prix/.z64/usa/Spot-on 30 frames
-F-Zero x/.n64/usa ~50-60 frames
-Forsaken 64/.z64/usa/~30 frames, perfect
-G.A.S.P!! Fighters' NEXTream/.z64/japan/ ~45 frames
-Gex 3 - Deep Cover Gecko/.z64/usa/ ~30 frames, smooth
-Gex/usa ~30 frames
-Harvest Moon 64/.z64/usa/ ~30 frames
-Hexen/.z64/usa/~30 frames perfect
-Hoshi no Kirby 64/.z64/japan/ ~25 frames
-Jeopardy!/.z64/usa/ ~45 frames, perfect
-Killer Instinct Gold/.z64/usa/ ~45 frames
-Kirby 64/.n64/usa ~22.5-30 frames
-Magical Tetris Challenge/.z64/usa/ ~60 frames, smooth
-Mario Kart 64/.n64/usa ~25 frames with audio issues
-Megaman64/.n64/usa ~25-30 frames
-Micro Machines 64 Turbo/.z64/usa/ ~30 frames, smooth
-Mischief Makers/.z64/usa/ ~60 fps, runs perfect except graphical glitches during cutscenes, and some missing text
-Mission Impossible/.z64/usa/ ~20 frames
-Neon Genesis Evangelion/.z64/japan/ ~15 frames
-Nuclear Strike 64/.z64/usa/32.5-39 frames
-Ocarina of Time/.n64,.z64/usa ~20 frames
-Offroad Challenge/.z64/usa/~20 frames
-Parlor! Pro 64/.z64/japan/ ~30 frames
-Penny Racers/.z64/usa/~25 frames
-Puyo Puyo 4 - Puyo Puyon Party/.z64/japan/~45-60 frames
-Quest 64/.z64/usa/ ~30 frames perfect
-Rocket - robot on wheels/.z64/usa/ ~25 frames, smooth
-Rush 2-Extreme Racing USA/.z64/usa/spot-on 30 frames
-San Francisco Rush/.z64/usa/.~25 frames
-Scooby-Doo! - Classic Creep Capers/.z64/usa/ ~30 frames, perfect
-Spider-Man/.z64/usa/ ~28 frames, smooth
-Super Mario 64/.n64/usa ~25-30 frames
-Super Robot Spirits/.z64/japan/
-Super Robot Spirits/.z64/japan/ ~30 frames in games-60 in dialog/menus perfect
-Super Robot Tiasen 64/.z64/japan/ ~30 frames, perfect
-Super Smash Bros/.z64/usa/ ~60 frames
-Super Speed Race 64/.z64/japan/ ~40 frames, perfect
-Tamiya Racing 64 (Proto)/.z64/usa/ ~25 frames smooth
-The Legend of Zelda - Majora's Mask/.z64/usa/ ~20 frames, game is more stable with Asynchronous audio which doesnt sound any different for this game definitely use it
-Virtual Chess 64/.z64/usa/ ~60 frames
-Waverace 64/.z64/usa/ ~20 frames, perfect
-Winback - Covert Operations/.z64/usa/ ~20 frames
-Wipeout 64/.z64/usa/Spot-on 30 frames
-Worms Armageddon/.z64/usa/ ~40 frames, some texture glitching
-Yoshi's Story/.z64/usa/ ~60 frames, huge improvement
Glitchy:
-Bakuretsu Muteki Bangaioh/.z64/japan/ ~40 frames, broken textures across every background, and menu
-Banjoe Tooie/.z64/usa/ ~8 frame
-Carmageddon 64/.z64/usa/ ~20 frames, some glitched menus
-Donkey Kong 64/.z64/usa/ ~25 frames in menus, crashes alot normally in cutscene before gameplay, if gameplay is reached you get under 20 frames, broken textures
-Doubutsu no Mori.z64/japan ~15 frames, graphical glitches
-GoldenEye 007/.z64/usa/ ~15-30 frames, choppy
-Hot Wheels-Turbo Racing/.z64/usa ~30-40 frames but felt too choppy and had bad audio
-Lode Runner 3-D/.z64/usa/ ~40 frames, screen is mispositioned at the top of the screen and streched breaking menus
-Mario Story/.z64/japan/~30 frames, lag when jumping, glitchy menus
-Mortal Kombat Trilogy/.z64/usa/ ~40-50a frames, crashes throughout
-PaperMario/.n64/usa ~27.5 frames, corrupted menus/text at points,lag spike when jumping
-Pokemon Snap/.z64/usa ~30-60 frames but controls arent working making it unplayable
-Pokemon Stadium/.z64/usa/~30 frames ,pokemon stats are miscentered and unreconizable when viewed, some corrupted textures, technically playable
-Puyo Puyo Sun 64/.z64/japan/ ~60 frames, ingame textures dont load making it unplayable
-Roadsters/.z64/usa/ ~10 frames, missing textures, broken menus, not playable
-S.C.A.R.S/.z64/usa ~30 frames, no menus and cars are translucent
-Saikyo Habu Shogi/.z64/japan/ ~30 frames, board peices are missing, unplayable
-Shadowman 64/.z64/usa/ top left of meno is all thats visible until crash
-The New Tetris/.z64/usa/ ~55 frames, but textures for the blocks arent there so its unplayable
-Tlom Clancy's Rainbow Six/.z64/usa/ ~20 frames, broken textures throughout, crashes throughout
-V-Rally Edition 99/.z64/usa ~15-25 frames with entirely broken menus
-V-Vally Edition 99/.z64/usa/ ~20 frames, menus are entirely broken, feels slow
-Wonder Project J2/.z64/usa/ ~15-45 frames, some missing and corrupted text, slow
Crashes Consistently Sometime After Boot:
-007-the world is not enough/.z64/usa crashes after mission select
-1080° Snowboarding/.z64/usa, japan/ crashes for me now on the same rom it worked at ~20 fps at before. If you can get it to work it will be laggy with broken audio
-Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell/.z64/japan/ crashes before menus
-Beetles Adventure Racing/.z64/usa/35-60 frames until crash at first cutscene
-Castlevania - Legacy of Darkness/.z64/usa/crashes upon presenting a proceed without saving prompt
-Castlevania/.z64/usa/crashes upon presenting a proceed without saving prompt
-Derby Stallion 64/.z64/japan/ cant seem to load into gameplay past customization before crashing
-Fushigi no Dungeon - Fuurai no Shiren 2/.z64/japan/ ~? Fps can be anywhere between 15 and 60 at any point of the game, very studdery but other than that incredibly playable
-Human Grand Prix - The Next Generation/.z64/japan/ ~50 frames, crashes as soon as race is selected
-Hydro Thunder/.z64/usa/ menus work fine, but always crashes upon race selection
-Jet Force Gemini/.z64/crash after cutscene
-Madden NFL 99/z.64/usa/crashes upon pressing start
-Mario Party 2/.z64/usa/ crashes as soon as level starts, glitched textures can be seen streched across the background
-Mario Party/.z64/usa/ crashes normally before boot but always before gameplay
-Mario Tennis/.z64/usa/crash right after the court is zoomed in on
-Midway's Greatest Arcade Hit's Volume 1/.z64/usa
-Monaco Grand Prix/.z64/usa/game consistently crashes before getting past menus
-Pilotwings 64/.z64/japan, eu/ crashes upon selecting a file but loads fine
-Racing Simulation 2/.z64/germany/ crashes during menu
-Rayman 2/.n64/usa inconsistent frames, broken textures, frequent crashes normal before starting
-Ridge Racer 64/.n64/usa,eu/ crashes seconds into race
-Road Rash 64/.n64/usa/crashes after menu
-SD Hiryuu no Ken Densetsu/.z64/japan/ ~30 frames but all amimated textures are entirely corrupted with any other graphics on the same screen being corrupted along with it, crashes happen before gameplay
-Virtual Pool/.z64/usa/ ~60 frames, crashes before start of match
-Wargods/.z64/usa/crashes after selecting start
Doesnt Boot:
-1080 Snowboarding/.n64/usa, japan/
-64 de Hakken!! Tamagotchi - Minna de Tamagotchi World/.z64/japan/
-Aidyn Chronicles: The First Mage/.z64/usa/
-Bassmasters 2000/.z64/usa/
-Biohazard 2/.z64/japan/
-Body Harvest/.z64/usa/
-City-Tour GP - Zen-Nihon GT Senshuken/.z64/japan/
-Conker's Bad Fur Day/.n64/usa/
-Crusin' America/.n64/usa/
-Crusin' Exotica/.n64/usa/
-Dance Dance Revolution - Disney Dancing Museum/.z64/japan/
-Densha de GO!/.z64/japan/
-Destruction Derby/.n64,.z64/usa/
-Exitebike 64/.n64/usa/
-Glover 2 Unreleased Prototype/.z64/usa/
-Glover/.z64/usa/
-Gran Turismo 64/.z64,.n64/usa/
-Hybrid Heaven/.z64/usa/
-Iggy's Reckin' Balls/.z64/usa/
-Iggy-kun no Bura Bura Poyon/.z64/japan/
-Jeremy McGrath Supercross 2000/.z64/usa/
-LEGO Racers/.z64/usa/
-Madden Football 64/.z64/usa/
-Madden NFL 2002/.z64/usa/
-Mario no Photopie/.z64/japan/
-Mario Party 3/.z64/usa/
-Mickey no Racing Challenge 64/.z64/japan/
-Micro Machines Turbo 64/.z64/usa/
-Ms. Pac-Man Maze Madness/.z64/usa/
-Namco Museum 64/.z64/usa/
-Nascar 2000/.z64/usa/
-Nascar 99/.z64/usa/
-Perfect Dark/.z64/usa/
-Pilotwings 64/.n64/usa/
-Rakuga Kids/.z64/japan/
-Resident Evil 2/.z64/usa/
-San Francisco Rush 2049/.z64/usa,eu/
-San Francisco Rush 204x/.n64/usa/
-South Park Rally/.z64/usa/
-South Park/.z64/usa/
-Starcraft 64/.n64/usa/
-Stunt Racer/.z64/usa/
-Taz Express/.z64/europe/
-Tetris 64/.z64/japan/
-Tony Hawks Pro Skater 2/.z64/usa/
-Tony Hawks Pro Skater 3/.z64/usa/
-Tony Hawks Pro Skater/.z64,.n64/usa/
-Top Gear Hyper-Bike/.z64/usa/
-Top Gear Overdrive/.z64/usa/
-Top Gear Rally 2/.z64/usa/
-Top Gear Rally/.z64/usa/
-Turok Dinosaur Hunter/.z64/usa/
-Vigilante 8/.z64/usa/
-Virtual Pro Wrestling 2: Oudou Keishou/.z64/japan/
-Virtual Pro Wrestling 64/.z64/japan/
-World Cup 98/.z64/usa/
-Xena - Warrior Princess - Talisman of Fate/.z64/japan/
Also I want to thank the creator of the original google sheet for their help with this. They provided me with a format for the sheet as well as countless tips for using DaedalusX64. I wouldnt have expanded on this list if it wasnt for them.
I'll be adding a small part 2, of around 10 more tested titles tonight hopefully.
Post automatically merged:
Alright, here's part 2 of my DaedalusX64 3ds Compatibility list. Sorry for not merging this one with the other, But I'd prefer to just merge all the games I test into a single list eventually instead of doing it for each set of games I test.
Playable:
-Bass Rush - ECOGEAR PowerWorm Championship/Japan/ ~20 fps (seems native), some broken menus but most text is reconizable, had issues with crashing when Dynarec. Optimizations are both enabled, no crashing issues without these optimizations enabled.
-Bio F.R.E.A.K.S./.n64/eu/ ~25 fps, very smooth, text unreconizable.
-Mike Piazza's StrikeZone/.z64/usa/ ~30 fps, some textures are miscolored but still reconizable, definitely playable.
-Rampage - World Tour/.z64/usa/ ~60 fps, smooth, sometimes crashes after monster selection but most of the time has no issues.
-Superman - The New Superman Adventures/.z64/usa/ ~30 fps, perfect, objectively a terrible experience even on native hardware though.
-WWF No Mercy/.z64/usa/ ~22.5 fps with audio disabled, playable, all textures are visable, just not all are correctly mapped to their corresponding mesh.
Glitchy:
-Bomberman 64/.z64/usa/ ~50 frames, almost every texture in the game is missing other than the menus, from time to time the stage may be visible for a flash of a second, before becoming black again, entirely unplayable.
-Destruction Derby 64/.n64/usa/ ~35 frames, barely playable but best preformence is with Frame skip on, at Auto 2.
-Dr. Mario 64/.z64/usa/ ~45, some corrupted textures which sadly includes the blocks that fall making it unplayable in a similar way to puyo puyo sun.
Crashes After Boot:
-HSV Adventure Racing/.n64/Australia/ ~30 fps in menus, always crashes while selecting race options before race.
-Mickey's Speedway USA/.z64/usa/ plays opening logo sequence fine, then crashes as the Rare logo is displayed
Doesn't Boot:
-Dark Rift/.n64/eu/
-International Superstar Soccer 2000/.n64/PAL/
-International Track and Field 2000/.n64/USA/ always crashes, sometimes shows logos before crashing.
-King Hill 64 - Extreme Snowboarding/.n64/japan/
-NBA Courtside 2 featuring Kobe Bryant/.z64/usa/
-NFL Quarterback Club 99/.z64/eu/
-Star Wars Episode I - Racer/.z64/usa/
-Star Wars - Rogue Squadron/.z64/usa/
-Star Wars - Shadows of the Empire/.z64/usa/
-Twisted Edge - Extreme Snowboarding/.z64/usa/
-Wayne Gretzky's 3D Hockey '98/.z64/eu/ crashes as soon as logos appear.
Pretty pitiful compatibility, all in all. Just about everything I would possibly want to play for N64 -- with the exception of Blast Corps -- that hasn't already received a dedicated port either has subpar performance, or crashes at boot.
Users would probably be better off seeking an alternative portable option for emulating N64 games in this current state.
Pretty pitiful compatibility, all in all. Just about everything I would possibly want to play for N64 -- with the exception of Blast Corps -- that hasn't already received a dedicated port either has subpar performance, or crashes at boot.
Users would probably be better off seeking an alternative portable option for emulating N64 games in this current state.
The current state of the emulator is fine if the project keeps receiving commits, however if this is the final form of DaedalusX64 for 3ds then I would be incredibly disappointed.
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