Have you ever pressed the Grab button as Marth?We need captain falcon to have it as well.
And also shulk.
...and give it to marth. Especially marth.
If you have, you'd realize he doesn't need witch time.
Have you ever pressed the Grab button as Marth?We need captain falcon to have it as well.
And also shulk.
...and give it to marth. Especially marth.
Infinite grab is nice. I just want to pull off sword combos with him...Have you ever pressed the Grab button as Marth?
If you have, you'd realize he doesn't need witch time.
Infinite grab is nice. I just want to pull off sword combos with him...
It'd be nice...
You just add in a script to AppealHiL and AppealHiR. The script I use is unk_37ED7029(Unknown=[Slow Multiplier], Unknown=[Number of Frames, Highest is 214748364]. You can also add an Asynchronous_Timer(Frames=#) in to delay the slowdown effect if you think it needs balancing or something.How does one copy over gannon's (or falco's) up taunt to...anyone really.
And add that in for every character, besides the ones that already have transforming final smashes?Hey... it turns out the command for item spawning was discovered and the item id's as well so maybe you could just use that to spawn the smash balls? http://gamebanana.com/tuts/12121
Yeah..the only thing is, that once you activate it...the smash ball will appear in your hand as if you're holding it, and then you have to let it go like you would any other item, and smash itAnd add that in for every character, besides the ones that already have transforming final smashes?
Eh, why not?
well that's weird.Yeah..the only thing is, that once you activate it...the smash ball will appear in your hand as if you're holding it, and then you have to let it go like you would any other item, and smash it
well that's weird.
Use @Sammi Husky 's Smash 4 Tools. https://github.com/Sammi-Husky/Sm4sh-ToolsOkay. I'm new to modding. How do I even?
I have the beta build, how do I edit the current salty files on my 3ds?
Basically, how do I edit the stuff in that folder you put up?
See, I looked, and the tutorial gives a 404. And as for the sm4shcommand, I tried that as well but when decompiling the code, there was no way to parse it into regular text.Use @Sammi Husky 's Smash 4 Tools. https://github.com/Sammi-Husky/Sm4sh-Tools
Tutorial should be in the OP under a spoiler.
Decompile the code?See, I looked, and the tutorial gives a 404. And as for the sm4shcommand, I tried that as well but when decompiling the code, there was no way to parse it into regular text.
The animations aren't in smash/animcmd/fighter, they're in smash/motion/fighter. If you're trying to modify them from the files from Turbo'd, you can't. That's because I never included the motion files in the download, since those are unmodified and thus illegal to distribute.Okay. I go into smash4command, then open it.
Select fighter, open up smash/animcmd/fighter/captain and then get everything.
On the right there's ACMD, click it, everything opens.
When going to Parse Animations, I tried looking for a body folder, can't find any.
Yeah, basically.So do I extract them from the game and use it to decode the turbo'd files?
Okay. I go into smash4command, then open it.
Select fighter, open up smash/animcmd/fighter/captain and then get everything.
On the right there's ACMD, click it, everything opens.
When going to Parse Animations, I tried looking for a body folder, can't find any.
Never found a motion folder. Found nothing every time cause I was using only turbo'd and not the data files.What are you going in the motion folder for?
Custom animations?