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Contest! Win Neverout for Nintendo Switch!

Do you like contests? Do you like games? Do you like puzzle games? Do you like those puzzle games on your Nintendo Switch? Then I have something for you![prebreak]1[/prebreak]

Untitled-2.png

Thanks to our friends at Gamedust, you have the opportunity to be one out of five lucky winners of their recently released Neverout for Nintendo Switch!

All you have to do is submit your design and idea of a maze in the comments below. Maybe add some traps, enemies, or any cool mechanic you can think of. Make it as simple or complex you want.
The staff will vote and pick their five favorites, judging by a combination of creativity, fun ideas and some artistic qualities - so don't worry if you are not confident in you drawing skills, come up with a fun idea! We want to see as many of your ideas as possible.

This is a quick competition: we're accepting entries from this very moment until it closes only one week from now, on Wednesday 25/07/2018 at 20:00 UTC
The winners will be contacted via PM and made public once the votes have been counted.
Of course, only one entry per user and any foul play will result in a ban.

Issacs_Maze.png

This is my maze... maybe not all that exciting!

Let your creativity flow! Go Go Go!

:arrow: Read our review of Neverout here
:arrow: Visit the Neverout webpage here
 

NicoAICP

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maze_1st_layer.png
maze_2nd_layer.png


The Keys are Stars, and the colored walls are key doors.
The gray lines are invisible paths, which you need to walk over the pit.
the colored blocks are stairs.
The right corner of the first layer is following:
You collect the key, and the blue walls show up (but in black) to block your path. The black walls with blue lines tho will get removed.
The dotted arrow lines are the ways the enemies move.
The green thing on the beginning is like a door that moves/spins in one direction.
the dotted line in the second layer is a boss fight wall, it appears as full wall as soon as you leave the box with the stairs.
Bossfight:
THe big purple enemy will follow you. you have to let him hit the red spikes, but you are not allowed to get hit.
After you defeated him you get the key for the green stairs, and the pink stairs unlock
then again a invisible floor path
and then you are out.
 

Evmothepirate

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Do you like contests? Do you like games? Do you like puzzle games? Do you like those puzzle games on your Nintendo Switch? Then I have something for you![prebreak]1[/prebreak]


Thanks to our friends at Gamedust, you have the opportunity to be one out of five lucky winners of their recently released Neverout for Nintendo Switch!

All you have to do is submit your design and idea of a maze in the comments below. Maybe add some traps, enemies, or any cool mechanic you can think of. Make it as simple or complex you want.
The staff will vote and pick their five favorites, judging by a combination of creativity, fun ideas and some artistic qualities - so don't worry if you are not confident in you drawing skills, come up with a fun idea! We want to see as many of your ideas as possible.

This is a quick competition: we're accepting entries from this very moment until it closes only one week from now, on Wednesday 25/07/2018 at 20:00 UTC
The winners will be contacted via PM and made public once the votes have been counted.
Of course, only one entry per user and any foul play will result in a ban.

View attachment 136142
This is my maze... maybe not all that exciting!

Let your creativity flow! Go Go Go!

:arrow: Read our review of Neverout here
:arrow: Visit the Neverout webpage here
map.jpg
Really hope I win! Good luck people!
 

TiMeBoMb4u2

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Do you like contests? Do you like games? Do you like puzzle games? Do you like those puzzle games on your Nintendo Switch? Then I have something for you![prebreak]1[/prebreak]


Thanks to our friends at Gamedust, you have the opportunity to be one out of five lucky winners of their recently released Neverout for Nintendo Switch!

All you have to do is submit your design and idea of a maze in the comments below. Maybe add some traps, enemies, or any cool mechanic you can think of. Make it as simple or complex you want.
The staff will vote and pick their five favorites, judging by a combination of creativity, fun ideas and some artistic qualities - so don't worry if you are not confident in you drawing skills, come up with a fun idea! We want to see as many of your ideas as possible.

This is a quick competition: we're accepting entries from this very moment until it closes only one week from now, on Wednesday 25/07/2018 at 20:00 UTC
The winners will be contacted via PM and made public once the votes have been counted.
Of course, only one entry per user and any foul play will result in a ban.

View attachment 136142
This is my maze... maybe not all that exciting!

Let your creativity flow! Go Go Go!

:arrow: Read our review of Neverout here
:arrow: Visit the Neverout webpage here

Below you will find my rough NEVEROUT maze design concept art, and the instructions to complete the EXIT.
Please consider this art and instructions as my entry into the contest.
I hope everyone enjoys it! =)



DIRECTIONS FOR EXIT
  1. ENTER Green Room.
  2. Switch on Green Room wall doesn't appear to do anything.
  3. Ladder in Green Room a bit too short to reach.
  4. Move Green box to ladder.
  5. Climb Green box and enter duct/pipe to enter Red Room.
  6. Rolling Red/Brown door appears to be locked or have no power.
  7. Two or Three Red boxes in Red Room.
  8. Two holes in Red floor.
  9. One hole has a ladder.
  10. One hole has Spikes below.
  11. Pushing a Red box onto the spikes causes it to be destroyed.
  12. Enter Yellow Room by Red ladder.
  13. Unable to reach Yellow duct/pipe (spikes and too high).
  14. Push special Yellow box (missing one side and bottom) over spikes.
  15. Re-enter Red Room, by ladder, and push Red box down onto special Yellow box.
  16. Re-enter Yellow Room, by ladder.
  17. Climb Yellow and Red boxes to enter Yellow/Pink duct/pipe to Pink Room floor.
  18. Switch in Pink Room activates Brown motor.
  19. Brown motor turns Red duct/pipe to Brown/Blue opening.
  20. (NOTE: At this point, the duct/pipe connects Green Room to Blue Room.)
  21. Re-enter Yellow Room through Pink/Yellow duct/pipe.
  22. Re-enter Red Room, by ladder.
  23. Rolling Red/Brown door still appears to be locked or have no power.
  24. Climb through opening where the Red duct/pipe used to be to enter Brown Room.
  25. Switch in Brown Room activates Brown motor, again, and also powers Green switch.
  26. Brown motor, this time, turns Green duct/pipe to Brown/Red opening.
  27. (NOTE: At this point, the duct/pipe connects Red Room to Blue Room.)
  28. Your only option is to climb through opening where the Green duct/pipe used to be, to enter Green Room.
  29. Green Room switch now appears to have power (gained from Brown switch).
  30. Green Room switch activates rolling Brown/Red door.
  31. Re-enter Brown Room through opening where the Green duct/pipe used to be.
  32. Enter Red Room using rolling Brown/Red door.
  33. Use Red duct/pipe to enter Blue Room.
  34. Blue Room contains EXIT!
 
Last edited by TiMeBoMb4u2, , Reason: Clarified first duct/pipe turn with a "NOTE" (Step #20).

SANIC

GBATemp's Sonic Fan in Residence, 後
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Below you will find my rough NEVEROUT maze design concept art, and the instructions to complete the EXIT.
Please consider this art and instructions as my entry into the contest.
I hope everyone enjoys it! =)




DIRECTIONS FOR EXIT
  1. ENTER Green Room.
  2. Switch on Green Room wall doesn't appear to do anything.
  3. Ladder in Green Room a bit too short to reach.
  4. Move Green box to ladder.
  5. Climb Green box and enter duct/pipe to enter Red Room.
  6. Rolling Red/Brown door appears to be locked or have no power.
  7. Two or Three Red boxes in Red Room.
  8. Two holes in Red floor.
  9. One hole has a ladder.
  10. One hole has Spikes below.
  11. Pushing a Red box onto the spikes causes it to be destroyed.
  12. Enter Yellow Room by Red ladder.
  13. Unable to reach Yellow duct/pipe (spikes and too high).
  14. Push special Yellow box (missing one side and bottom) over spikes.
  15. Re-enter Red Room, by ladder, and push Red box down onto special Yellow box.
  16. Re-enter Yellow Room, by ladder.
  17. Climb Yellow and Red boxes to enter Yellow/Pink duct/pipe to Pink Room floor.
  18. Switch in Pink Room activates Brown motor.
  19. Brown motor turns Red duct/pipe to Brown/Blue opening.
  20. Re-enter Yellow Room through Pink/Yellow duct/pipe.
  21. Re-enter Red Room, by ladder.
  22. Rolling Red/Brown door still appears to be locked or have no power.
  23. Climb through opening where the Red duct/pipe used to be to enter Brown Room.
  24. Switch in Brown Room activates Brown motor, again, and also powers Green switch.
  25. Brown motor, this time, turns Green duct/pipe to Brown/Red opening.
  26. (NOTE: At this point, the duct/pipe connects Red Room to Blue Room.)
  27. Your only option is to climb through opening where the Green duct/pipe used to be, to enter Green Room.
  28. Green Room switch now appears to have power (gained from Brown switch).
  29. Green Room switch activates rolling Brown/Red door.
  30. Re-enter Brown Room through opening where the Green duct/pipe used to be.
  31. Enter Red Room using rolling Brown/Red door.
  32. Use Red duct/pipe to enter Blue Room.
  33. Blue Room contains EXIT!
Can you build this in Minecraft please
 

RedoLane

Supreme Punmaster
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Below you will find my rough NEVEROUT maze design concept art, and the instructions to complete the EXIT.
Please consider this art and instructions as my entry into the contest.
I hope everyone enjoys it! =)




DIRECTIONS FOR EXIT
  1. ENTER Green Room.
  2. Switch on Green Room wall doesn't appear to do anything.
  3. Ladder in Green Room a bit too short to reach.
  4. Move Green box to ladder.
  5. Climb Green box and enter duct/pipe to enter Red Room.
  6. Rolling Red/Brown door appears to be locked or have no power.
  7. Two or Three Red boxes in Red Room.
  8. Two holes in Red floor.
  9. One hole has a ladder.
  10. One hole has Spikes below.
  11. Pushing a Red box onto the spikes causes it to be destroyed.
  12. Enter Yellow Room by Red ladder.
  13. Unable to reach Yellow duct/pipe (spikes and too high).
  14. Push special Yellow box (missing one side and bottom) over spikes.
  15. Re-enter Red Room, by ladder, and push Red box down onto special Yellow box.
  16. Re-enter Yellow Room, by ladder.
  17. Climb Yellow and Red boxes to enter Yellow/Pink duct/pipe to Pink Room floor.
  18. Switch in Pink Room activates Brown motor.
  19. Brown motor turns Red duct/pipe to Brown/Blue opening.
  20. Re-enter Yellow Room through Pink/Yellow duct/pipe.
  21. Re-enter Red Room, by ladder.
  22. Rolling Red/Brown door still appears to be locked or have no power.
  23. Climb through opening where the Red duct/pipe used to be to enter Brown Room.
  24. Switch in Brown Room activates Brown motor, again, and also powers Green switch.
  25. Brown motor, this time, turns Green duct/pipe to Brown/Red opening.
  26. (NOTE: At this point, the duct/pipe connects Red Room to Blue Room.)
  27. Your only option is to climb through opening where the Green duct/pipe used to be, to enter Green Room.
  28. Green Room switch now appears to have power (gained from Brown switch).
  29. Green Room switch activates rolling Brown/Red door.
  30. Re-enter Brown Room through opening where the Green duct/pipe used to be.
  31. Enter Red Room using rolling Brown/Red door.
  32. Use Red duct/pipe to enter Blue Room.
  33. Blue Room contains EXIT!

Complex, but I like it!
 
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