Compiling RetroArch Wii with cheevos support?

alzen

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Hello, as in subject, is it possible to compile RetroArch cores with cheevos support for wii?

Since 2017 this topic was ongoing:
https://forums.libretro.com/t/implementation-of-retroachievements-on-retroarch-for-wii/12334

Recently I mentioned it here as well:
https://forums.libretro.com/t/core-and-feature-requests/5895/727?u=azn

In both cases user "hunterk" that is a moderator said that first network must be implemented in wii port. Yet I assume it already is as there are network options in retroarch menu on wii. Retroarch can also show my ip address and in info menus it says that peer-to-peer network is enabled in build. So it looks like network is already "hooked up" this way or another. Also there are plenty of network options in official build so I assume network support is there.

I've tried to add cheevos lines into retroarch config but in case of NES games it resulted in black screen after a few seconds.

Can anyone more familiar with compiling Wii software and retroarch in general tell us if it is possible to compile Wii build with cheevos support?

I assume retroarch team has little to none interest in pushing it forward.
 
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