Homebrew Citra - Unofficial \ Chinese builds discussion

drwhojan

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fyi, even the official build has CRO.
And please read readme for solution, if you found it not able to run pokemon
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we have git clone. Don't mislead others when you don't understand it yourself

Just downloading the tree .zip is it simple as that, Sorry was fucked last night long day.

Got you'es to compile, for stater.
 
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masaki88

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fyi, even the official build has CRO.
And please read readme for solution, if you found it not able to run pokemon

--------------------- MERGED ---------------------------


we have git clone. Don't mislead others when you don't understand it yourself
Hi. I don t understand. May you add in your orange build screen layouts and other features?. And if you say in you build have cro why not all games can be run?.
 

X Virus

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try Mark off the enable option cpu jit and start the game.

Thanks,but i get the game working well again on 50-70++ FPS by walking around battle trainer,then i enter any building and save the game regularly.......i need to look at the command since citra will crash at certain point,but if i do the steps above the process will beginning again and again so that citra will not reach the crashing point at the end,i had been listen to this advice from chinese player,but that is older build,i don't expect latest chinese build still the same,which had random crash/freeze bug again,but it happen on me this few days.......
 
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Miguel Gomez

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Thanks,but i get the game working well again on 50-70++ FPS by walking around battle trainer,then i enter any building and save the game regularly.......i need to look at the command since citra will crash at certain point,but if i do the steps above the process will beginning again and again so that citra will not reach the crashing point at the end,i had been listen to this advice from chinese player,but that is older build,i don't expect latest chinese build still the same,which had random crash/freeze bug again,but it happen on me this few days.......
Wait. I didn't post? I couldn't swear that I quoted you the answer.
Bah.
 

srdjan andric

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Hey guys... Can someone help me here. Ok, so I got a CPU JIT build from 9/3/2016, but when I run any game with CPU JIT enabled, Citra would just crash with "stopped working" error. If I disable CPU JIT, it runs game, no crashing. Anyone else have this problem, and a solution perhaps?
My PC specs (yeah, it's an old rig):
AMD Phenom II X4 960T BE 3,00GHz
AMD Radeon HD 7750 1GB GDDR5
4GB RAM
Win 10 PRO 64-Bit Insider Preview build 14915
 

Miguel Gomez

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Hey guys... Can someone help me here. Ok, so I got a CPU JIT build from 9/3/2016, but when I run any game with CPU JIT enabled, Citra would just crash with "stopped working" error. If I disable CPU JIT, it runs game, no crashing. Anyone else have this problem, and a solution perhaps?
My PC specs (yeah, it's an old rig):
AMD Phenom II X4 960T BE 3,00GHz
AMD Radeon HD 7750 1GB GDDR5
4GB RAM
Win 10 PRO 64-Bit Insider Preview build 14915
What game?
Lemme guess. Pokemon right?
 

Lunos

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Nope... It's Dragon Ball Z Extreme Butoden (EU version). It's actually that Citra crashes for me with any game with CPU JIT enabled. I don't play Pokemon btw.
Then the version I must have is the American (USA) one, because it's working perfectly fine on the the 2/9 Build.
Btw, just in case it's useful in some way, I've just got this red line of text in the CMD's log that always executes along the emulator while playing 1 or 2 matches in Extreme Butouden.

EDIT: Analyzing the picture a bit, wouldn't a DirectX9 based Renderer improve performance?
 

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srdjan andric

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Then the version I must have is the American (USA) one, because it's working perfectly fine on the the 2/9 Build.
Btw, just in case it's useful in some way, I've just got this red line of text in the CMD's log that always executes along the emulator while playing 1 or 2 matches in Extreme Butouden.

EDIT: Analyzing the picture a bit, wouldn't a DirectX9 based Renderer improve performance?

It seems it requires avx or sse4.1 instructions to run games with CPU JIT, and my CPU doesn't support those instructions. Well, some guy on youtube told me it requires those instructions to run.
 

Again

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It seems it requires avx or sse4.1 instructions to run games with CPU JIT, and my CPU doesn't support those instructions. Well, some guy on youtube told me it requires those instructions to run.
Dragon Ball extreme butoden works well for me with citra-qt-gcc-jit 03 \ 09 I5 6400 + GTX 960 =60 FPS
Capturar.JPG
 
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Miguel Gomez

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No idea how I managed to freeze then bypass it after a few seconds, I'll go back quite a few pages see what I maybe done right, wwylele might be right, maybe was messing with the audio ticks. could be related .
The unmapped Write 32 error isn't new to the Pokemon games.
If you try to boot Pokemon X and Y in an old custom build and trying to walk around before battling, it will temporary freeze and come back similarly to ORAS' freeze error.

The similarities between XY/ORAS:
  • Both have freeze issues during battling(audio is playing but the game froze)
  • Both have the same error whilst walking or running in circles at the same place
Soo, the unmapped Write32 errors weren't new. Either play the emulator plain or hack, the errors won't fix unless there's a new update.

--------------------- MERGED ---------------------------

Eyy! Stair fax boots!
<snip because the video has a download link>

Video published by GameDev1909.
https://www.youtube.com/channel/UCzoVL1aVjec7YKPeG59xKFg/videos
 
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drwhojan

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Thanks so then some think in the older builds could have the an answer temporary. the new builds freeze fully.
Wish I nether lost that build mix up with others, Now gonna have to lock it down, not that half of the links have been removed here too.

Anyone got that build that bypass that freeze ?, cheers.
edit, er who snip link already...

While kids are back at school, give my old brains some time to think, if they is any lol's...
 
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