It appears shader caches larger than 14k shaders in CEMU contain Mario Kart and Xenoblade Chronicles shaders in addition to BOTW shaders. Please do not continue to distribute these caches as they result in reduced performance for users who do not have 32 GB RAM, in addition to drastically increased storage requirements.
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UPDATE: I've tested a smaller 9028 shader file, and it still used 30GB RAM, though saved ~970 MB on the hard drive. Performance remains the same. Also, people seem to be missing the point of this thread, it's not about the RAM needed, it's about the commonly used 19k shader file containing other game's shaders.
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UPDATE: I've tested a smaller 9028 shader file, and it still used 30GB RAM, though saved ~970 MB on the hard drive. Performance remains the same. Also, people seem to be missing the point of this thread, it's not about the RAM needed, it's about the commonly used 19k shader file containing other game's shaders.
Last edited by Mikemk,