Your desktop triggers me with the icon placement and unorganized files. And nice Hentai on the lower left side haha. 'Days off'i make a rapid search to show you a screen
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it's not an hentai it's a visual novel XDYour desktop triggers me with the icon placement and unorganized files. And nice Hentai on the lower left side haha. 'Days off'
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2D waifus come to papa hahait's not an hentai it's a visual novel XD
Fuck, that explains a lot with JGecko, it would freeze when you enter the game id and name. And it upsets me greatly. I haven't gotten the dnet to work at all when in hyrule warriors. It just doesn't let me connect and I've given up in hopes someone will do something about it eventually. I have 0 issues with XBXTCP and I've edited my xenoblade save. What annoys me is the fact that the same way, I can't connect via tcpgecko dnet. It works on browser, but not in game. Also I'm on 5.5.1 so that explains JGecko. If you would be kind enough to upload the Onion Knight version, I really don't care about stability anymore, I'd rather just have it work once than not at all.I just want to point out that PyGecko and TCP Gecko are the codehandler. The inject codehandler option in JGeckoU injects a modification that mirrors early memory into the A0 range and currently only works for 5.3.2. If the problem was the codehandler you would not be able to connect with anything. As to why some of you are having issues connecting, I can't give you a definitive answer. I had an issue like that some time ago and the only way I could find around it and still use the TCP Gecko.Net application was to use a modified codehandler that releases sockets that @Onion_Knight made. It connected and let me do some work every time, but still lost connection when doing memory dumps or using memory viewer, sometimes not allowing me to connect again.
I should also note that you can only connect with one method at a time, even if the modified codehandler I spoke about above is ported to 5.5.x. That is to say, if you are connected using PyGecko (the python libraries) or TCP Gecko.Net (the application) or JGeckoU, you will have to disconnect with it before you can connect with another. It can only handle one connection at a time.
Is this on pygecko + loadiine's game settings?I just want to point out that PyGecko and TCP Gecko are the codehandler. The inject codehandler option in JGeckoU injects a modification that mirrors early memory into the A0 range and currently only works for 5.3.2. If the problem was the codehandler you would not be able to connect with anything. As to why some of you are having issues connecting, I can't give you a definitive answer. I had an issue like that some time ago and the only way I could find around it and still use the TCP Gecko.Net application was to use a modified codehandler that releases sockets that @Onion_Knight made. It connected and let me do some work every time, but still lost connection when doing memory dumps or using memory viewer, sometimes not allowing me to connect again.
I should also note that you can only connect with one method at a time, even if the modified codehandler I spoke about above is ported to 5.5.x. That is to say, if you are connected using PyGecko (the python libraries) or TCP Gecko.Net (the application) or JGeckoU, you will have to disconnect with it before you can connect with another. It can only handle one connection at a time.
No, it wouldn't work with Loadiine because that needs a modified Kernel Exploit (which I believe is what Kernel Exploit 10 is for). As far as I know it only works for 5.3.2, but I will link it in a moment and people can feel free to try it in on 5.5.1.Is this on pygecko + loadiine's game settings?
I just hope that it'll be ported.the creator from the Code Handler have posted that its only work for 5.3.2.
So if you use it the console freeze.
In JGeckoU is the option to deactivate the Code Handler.
Can you explain your steps to me please?I got pygecko working and currently using tcpgecko running on splatoon thanks!
For me, I am on 5.5.0 and I launch the Kexploit with loading then I launch the homebrew launcher then load GX2 0.3 ; go to game setting, select pygecko, check ON, launch your game, put wiiu ip inside Gecko dotNET and connect.Can you explain your steps to me please?