Well, I've been doing some research and I know that in update 1.07 the models of the enemies with Zero's ability seemed correct. But in update 1.08 and 1.09 there were changes to the texture and rendering that probably caused it to no longer work properly.
Does anyone know how it can be fixed? If needed I can drop both patches to see if someone can figure out what the bug is (1.07 and 1.09)
Checking a little it seems that the bug is about the texture specifically in the enemy models which stop being blue to not be visible or have some black pieces... it may be that they have disabled the enemy models in the hope of having more ram and increase fps? Zero, Zero's Ghost and Zero's weapons are not affected by his ability, they display correctly
Maybe a very possible solution is to find out if you can change the filter of the enemy models with Zero's ability and change it to the one it had until 1.07?
Could the real problem be part of Zero's Visor rather than his own ability? And if so, where can it be changed?
Does anyone know how it can be fixed? If needed I can drop both patches to see if someone can figure out what the bug is (1.07 and 1.09)
Checking a little it seems that the bug is about the texture specifically in the enemy models which stop being blue to not be visible or have some black pieces... it may be that they have disabled the enemy models in the hope of having more ram and increase fps? Zero, Zero's Ghost and Zero's weapons are not affected by his ability, they display correctly
Maybe a very possible solution is to find out if you can change the filter of the enemy models with Zero's ability and change it to the one it had until 1.07?
Could the real problem be part of Zero's Visor rather than his own ability? And if so, where can it be changed?
Attachments
Last edited by Bewie656,