We get it, the GBA version is bad, but SuperFX is not exactly trivial to emulate, especially with the added nuisance of doing it with the PICA200.
When can we expect sound support for Ninjhax?
I know that, I meant when will blargsnes support sound.there is sound support already for ninjhax. Not officially from blargsnes.
I know that, I meant when will blargsnes support sound.
Officially? So you mean there's an unofficial version with sound support?
Thanks! Also, blargsnes keeps locking up whenever I try to load another game after exiting out of the pause menu with select of another game.Yes this build has sound support: https://mega.co.nz/#!LJpC0ASK!Jke6Snsfs2sOkQyxfFUC1alGvH6zt9b6tjwdxVKwmm8
Thanks! Also, blargsnes keeps locking up whenever I try to load another game after exiting out of the pause menu with select of another game.
But... soundThat build does have issues though, mostly relating to the early state of the hardware renderer. Blue screen on the first Mario World boss, for example.
That's why Staplebuttler doesn't want these unofficial builds floating around, they're not representative of the intended development path of the emulator because they're essentially experimental (sorry for putting words in Staplebuttler's mouth).
Yes this build has sound support: https://mega.co.nz/#!LJpC0ASK!Jke6Snsfs2sOkQyxfFUC1alGvH6zt9b6tjwdxVKwmm8
Thank you, I had seen this the other day but couldn't find it again for the life of me.
It was 3 pages back...