Hello,I believe .cci files are the same as .3ds files (two extensions same format). So, you can just rename one to the other.
I don't know about FBI, but l think Citra plays .cci files just like .3ds files. If FBI supports .3ds files, just rename the .cci files to .3ds and try them.
See the following link (this link is old. Citra supports .cia formats now):
https://community.citra-emu.org/t/3ds-vs-cci-rom-file-formats/191
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with "batch cia 3ds decryptor" if you try to decrypt a .cia GAME file , it seems to just extract the .cci/.3ds file from it and decrypt that.
If you try to decrypt a DLC/UPDATE .cia file, it seems to keep the format as .cia
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With "3ds + cia rom script" it seems to decrypt ANY .cia to a .cia file.
It has the ability to do conversation between .3ds and .cia from its conversation menu.
With using "3ds + cia rom script" I've never had problems with any decrypted .cia DLC/UPDATE files even though it always gives me the warning.
(only used them with Citra)
Would like an answer to this question as well! anyone know where we put the DLC files?I think I found a fix for this. If you're getting the "Finished" message instantly, try renaming your game file into something simple (without any special symbols, even spaces), like "SMT4". It worked for me.
EDIT: still have no idea what to do with patch/DLC files since for me they're still in CIA format, how do I even use them if I'm using citra on switch via retroarch?
this is late but i believe you can use V12 of HackingToolkit9DS to decrypt&extract the encrypted CIA. then rebuild it with V9 of the HackingToolkit9DS which in my experience doesn't encrypt the .cia (at least not properly??). worth a shot since the other method is GodMode9 which requires you to use your 3ds.Hello,
I'm trying to decrypt my .cia game files to .cia, not to .cci. Can you help me with that?
I've tried decrypting 2 .3ds files (Professor Layton vs Phoenix Wright and Monster Hunter Stories), but I'm getting the same error for both. It seems like no one else knows how to fix it. Here's the log for Professor Layton vs Phoenix Wright:
sounds like a citra issue, decrypter seems to work fine in other casesI tried it with a .cia file, and it worked fine. MHS still doesn't run on Citra, but that's a problem with Citra (hopefully a future update will fix that :/ ). At least, I now know the decryptor is working for me.
this doesn't work for me, tried to decrypt some .cia but they are being left untouched by the decryptorIf anyone came here looking for a straight encrypted CIA -> decrypted CIA solution,
simply remove or comment out the lines 64-69 in the batch file and, optionally, rename "-decfirst.cia" to "-decrypted.cia" on the line 41.
still nothing, works as the originalHmm. Tried it out again with a couple of encrypted CIAs I have on hand and it worked fine.
I'll attach the batch file here just in case.
yeah i guess so, still even when using OP's batch file the DLC CIA is not decryptedAh! I should've clarified that the edited batch is good just for the regular game CIAs, as the one included in the OP already performs the encrypted DLC/patch CIA -> decrypted CIA conversion. And I guess the firmware apps have to decrypted via GodMode9/Decrypt9WIP.
I made an account just to thank you for making this batch now I can play whatever I want