Homebrew Are there any fully functional WAD's for the following games?

David80008

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Banjo-Kazooie
Banjo-Tooie
Blastcorps
Conker's bad fur day
Diddy Kong racing
Donkey Kong 64
Goldeneye
Jet Force Jemini
Killer Instinct Gold
Perfect Dark

Mystical Ninja
Ogre Battle 64
Mischief Makers

Thanks :)
 

Foxi4

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Are there any fully functional WAD's for the following games?

Banjo-Kazooie //No and there never will be - Rareware games are notorious for being hard to emulate due to Rare's "Special Tricks" and modified SDK's.
Banjo-Tooie //Same as with Banjo
Blastcorps //Same as with Banjo
Conker's bad fur day //Same as with Banjo
Diddy Kong racing //Same as with Banjo
Donkey Kong 64 //Same as with Banjo
Goldeneye //Same as with Banjo
Jet Force Jemini //Same as with Banjo
Killer Instinct Gold //No, the game freezes
Perfect Dark //Yes, the WAD is based on Yoshi's Story

Thanks :)
 

nakata6790

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Banjo Kazooie, Blast Corps, PD, DKR, JFG and GE are very playable and enjoyable on latest Not64 with the right settings imho.

Btw was the PD inject wad really ever confirmed working? Usually injected wads that are reported ''working'' are not tested thoroughly and they freeze, hindering progress.

Also, Ogre Battle 64 is an official VC release so yes it works perfectly. There is also an injected wad for Mischief Makers that works good enough, although Not64 is better at it ihmo (shake shake hehe).
 

David80008

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Thanks for the info guys.

I do have a recent revision of NOT64 but all these games are mad choppy with low framerate, slowdown and glitchy audio.
I'd be happy to hear more about tweaking the settings right enough.

As for Ogre Battle 64, I am aware it is an official VC release but I've never been able to find a PAL Wad for it(As with many PAL wads, torrents are dead)

Cheers again guys/gals :)
 

nakata6790

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Are u sure? Mad choppy? Especially Banjo (bar the white eyes on the intro) and DKR (bar the strobing water in water levels) play almost perfect and are as smooth as the real thing almost all the time.

Jet Force Gemini needs FB textures ON (from the video settings), as does Blast Corps.

Also, as a general advice, tamper with the settings:
speed limit:fps (or VI for slightly faster, but it may desync music in games menus)
Scale pitch: Off

I'll repost sth btw:
Some completed Wii64/Not64 savegames by me:
http://depositfiles.com/files/klrzn5tok
Perfect Dark
GoldenEye
GoldenEye X (Hack)
Banjo Kazooie
Banjo Tooie
Diddy Kong Racing
Super Mario 64
Mario Kart 64
Legend of Zelda Majora's Mask
Legend of Zelda Ocarina of Time
1080 Snowboarding
Waverace
Starfox 64
Blast Corps
Ridge Racer 64
Jet Force Gemini
Mickey's Speedway USA


Finally, how to run GoldenEye and Perfect Dark with IR controls on Not64:
1. use 1.2 control setting from the in game options in both PD and GoldenEye.
Now from Not64 settings --> Input --> Configure buttons...
2. Assign the 4 directions of the nunchuck analog to the 4 C-buttons of N64.
3. Assign IR to N64 analog stick.
4. Depending on your Wii FPS preferences, assign the other buttons. For me they are like i have them in CoDs, GoldenEye Wii and Conduits. So Wii B=Z N64=shoot, Wii A=R N64= aim, Wii - =B N64=reload, Wii Dpad right=A N64=change weapon
5.?
6.Profit!


P.S. Check your pm's about Ogre Battle 64
 

David80008

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Question: Is there a list somewhere containing optimum settings for each individual title?

Got the April NOT64 update and still struggling to get Blastcorps running 100% as others have claimed to have done. Any pointers in the right direction would be much appreciated :)
 

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