No clueSweet thanks. I've looked around the MHGen System format page and didn't see anything about deviant hunts unlocked. Don't suppose it hasn't been found yet do you?
No clueSweet thanks. I've looked around the MHGen System format page and didn't see anything about deviant hunts unlocked. Don't suppose it hasn't been found yet do you?
sorry man, but its actually very easy to max your tickets. Just give yourself a large number of wycademy points and just by any unlocked ones from "Neko (means cat)"I have finished my special permits editor. Tested it on a save file with only 1 character so if someone with a character in slots 2 and 3 could test it then that would be nice. Also I don't think adding tickets to a monster you haven't unlocked will unlock it. I am testing it right now and will post back with results
https://github.com/ThatBenderGuy/MHGenSpecialPermitEditor
EDIT:
No, adding tickets to a monster you don't have unlocked will NOT unlock it.
click 'generate' after selecting those optionsHi, just want to ask for the Palico generator, after selecting Forte and 2 RNG numbers, I got a cat with 4 initial move slots and 2 skill slots, then what? I cannot change any other empty slot to a move or skill.. so what does this generator do exactly?
PS: If anyone can make a Palico generator as the Charm editor to tell you the move/skill is valid or not dynamically, that will be a great job!
maybe I was not clear. take assisting cat as example.click 'generate' after selecting those options
I know but if you are bringing your save onto the computer you can save time by just editing the tickets instead of giving yourself a lot of wycademy pointssorry man, but its actually very easy to max your tickets. Just give yourself a large number of wycademy points and just by any unlocked ones from "Neko (means cat)"
Can you screenshot its learned actions and skills in the editor for us? Also, did you make sure its equipped skills/supports match?Guys, whats wrong with my palico? Assisting type
-snip-
Everything seems ok but PalicoCheckTool says that "invalid or dlc palico" on learned actions and learned skills. Also skills and moves are reseting.
Sounds like one of your cats doesn't have a weapon equipped... Did you import a cat or create a new one with the editor? Try exporting every palico and then using the palico check tool to check their equipment slots.I crash everytime I go into the Palico armory. When I talk to the guy and click on one of them It didn't work and I crashed but when I get my Palico and try it it doesn't crash. It's weird. I want to fix it. I already deleted the Cat that might have been crashing it but it happens with every cat. I need help!
Did you make sure you have the most up-to-date version of the palico generator?maybe I was not clear. take assisting cat as example.
After selecting the options I clicked on 'generate' then I get a cat with
Learned Actions: Poison Purr-ison/Cheer Horn/Mini barrel Bomb/Herb Horn
Learned Skills: Monsterdar/Pro Trapper
what I can ONLY do is switch Cheer Horn to Emergency Retreat, but once I click 'generate' again, it simply back to Cheer Horn again..
And for other empty slots I can select NOTHING from the pull-down list because the pull-down list is just blank.
So I don't know what this generator should do?
hey @APM is there any way to get infinite items in the pouch like MH4?
i tried but they get away when i started the quest xD
Since human hunters have a very specific slider for skin tones (unlike palicoes) my first suggestion would be to create a new file with the skin tone you want, save, open the save editor, switch to that character, copy their skin tone, go to the character you want to edit, and then paste it over the original. If you cannot do this, there IS an alternative, but it will require an art program that shows you HTML colors, like so:Please help me out.
I'd love to know how to change my hunter's skin color correctly without messing up my savedata.
I tried searching on Google and found out that there's no info on how to change the (RGBA)
APM should note this on 1st page actually. the ingame checker happens the moment someone starts a quest
They come here from a search engine, I'm sure. >>I don't think that would work since like 99% of the people that post questions here don't bother reading to begin with, hence the massive repeats of the same exact questions; eg. "how to get homebrew working" (even though there are entire sections of this website dedicated to step-by-step how-to guides), "why isn't it extracting the save data" (when the game itself tells you it saves to extra data), etc...
Oh, it is version issue...Did you make sure you have the most up-to-date version of the palico generator?
Can you screenshot its learned actions and skills in the editor for us? Also, did you make sure its equipped skills/supports match?
Sounds like one of your cats doesn't have a weapon equipped... Did you import a cat or create a new one with the editor? Try exporting every palico and then using the palico check tool to check their equipment slots.
Did you make sure you have the most up-to-date version of the palico generator?
With guild card id you mean that we can change stuff like monster size? I think this is the biggest pain in the ass. As I suggested to @APM , it'd be nice if we could find a way to set the numbers for crowns and awards purposes, since the editor can already fiddle with numbers in kill/capture.Welp. Just confirmed the location and mechanics of the Guild Card ID. Hopefully it can be implemented soon (info has already been passed to APM)
All that's left regarding the save I plan to share is [possibly] getting the character importer/exporter updated slightly to facilitate re-importing palicos/etc on an imported save slot without them registering as not native and finishing up the deviant and arena quests.