Hacking AM2R Has Anyone Finished This Port ~!?~ It Looks & Feel's Great ! But...~

SuperDan

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Okay, the point was to make a difficult game, and I assume it succeeded. Now there is remakes, official and unofficial which change much of the original concept so I guess amen to that, too bad it took so many years compared to metroid zero mission.
i have at least 100 snes super metroid hack roms inc zero mission which was really well made ... and they are still fun to play and work with Retroarch if you guys get the craving ...
 
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Sonic Angel Knight

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AutoCad_UA

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There is patch for pc version 1.3.1 where boss and other bags are fixed. Can somebody apply that patch to ps vita port? Please...

CHANGELOG

1.1
- Fixed gravity suit not being rendered in certain systems
- Fixed room transition in area 3 entrance
- Fixed language file detection, the game can be fully translated now
- Added transport pipe to final area
- Other minor fixes

1.2
- There may be some bugs due to the code reconstruction. I've fixed what I've found. Just a warning.
- Fixed gravity suit leg glitch when jumping vertically
- Fixed random wall collisions
- Fixed item blocks not being solid
- Power Beam blast now can open item blocks
- Arachnus Chozo Statue is now solid
- Added modifiers.ini file so you can manually manipulate health and damage of certain bosses and misc. other things
- Added option in modifiers.ini for blue item block for Ice Beam
- Added option for random item blocks (different colors) in modifiers.ini
- Fixed visual glitch with Cave Droppers
- changed Skorp Disc hitbot
- Fixed, mostly, camera issue in area 3 where hidden area was viewable
- Fixed room in Area 2 where a player can get stuck if they don't have Screw Attack
- Changed saved file names so version 1.0 or 1.1 games are separate from version 1.2
- Changed button icons to PS buttons. Can change these back in the modifiers.ini file
Thanks go to Craig Kostelecky here.
- Fixed issue with Tester spinning sound effect getting stuck turned on.
- Added percent of items currently acquired in character menu screen or map screen. This can be changed in modifiers.ini.
- musMetroidAppear.ogg sound file has been renamed to musMonsterAppear.ogg due to copying issues
- AM2R now graphically can support 30 E-Tanks on the HUD.
Thanks go to Craig Kostelecky here.
--------NEW GAME MODES--------
- New Game+ game mode added. This mode starts the lava at level 7, or through area 5.
38 Metroids in area, from the start, need to be defeated.
Basically the game thinks you are in area 5 but you have to defeat all the Metroids through area 5. The lava will not
drain, giving you access to the Alpha before the first Omega fight, until you defeat all the previous Metroids.
Thanks go to Craig Kostelecky here.
- Random Game+ game mode added. Most power ups are randomized on top of New Game+ rules.
In modifiers.ini there are some options for random game mode under the EasyPickups section.
Required to know wall jumping and basic understanding of bomb jumping may be helpful in Random Game+
It is possible to get stuck in this game mode. Having either spider ball or space jump in some places
can be vital to being able to get out of situations if you don't have a good grasp on bomb jumping.
This is mainly an issue in area 5.

1.2.1
- Fixed error on Torizo in hard mode.
- Fixed being able to get stuck leaving the Ice Beam room if you don't have Ice Beam.

1.2.2
- Fixed warp glitch after acquiring ice beam.

1.2.3
- Fixed a room in Area 5 just before zeta metroid where you can get stuck in Random Game+.
- Fixed it so you can still escape the reaction without speed boost in New Game+ or Random Game+.
- Fixed issues with errors happening because of going places out of order
- Fixed problems with some reconstructed code in the reactor
- Added an option to change the percent of health E-Tanks give you. 0 to 100% possible.
- Fixed a graphical glitch with the warp pipe between Area 2 and area 4.
- Changed the default buttons back to Xbox. This can be changed to Playstation in the modifiers.ini file.

1.2.4
- Added a manual randomizer seed option in modifiers.ini file.

1.2.5
- Fixed awall glitch in first save room of Area 3
- Fixed it so controller vibration stops if you exit game or pause when controller is actively vibrating
- Added a switch in modifiers.ini to not swap back to the Varia Suit if you have Gravity Suit.
- Fixed Credits. Proper credit has been given now.

1.2.6
- Added HellRun option in modifiers.ini. No save points are active. Power bomb ammo does drop.
(For advanced players only. Thanks TheKhaosDemon!)
- Improved Random Game+.
- Items are now randomized, except for the first super missile pickup and the first power bomb pickup.
- This is to help guarantee not getting stuck.
- Item randomization can be turned off in modifiers.ini.
- Doing so will only randomize the power ups and force bomb drops in area 1.
- Added either bombs, screw attack or power bombs to be gotten in area 1.
- This can be altered in modifiers.ini.
- If you have power bombs but not regular bombs ammo will drop for power bombs.

1.2.7
- Fixed certain items not appearing
- Potentially fixed duplicate power up glitch. I didn't see it happen personally.
- Fixed no sound on Power Bomb pickups
- Fixed Genesis spawn issue
- Potentially fixed issue with music sometimes not starting in Area 1 at start of game.

1.2.8
- Fixed glitch where you can collect an incorrect amount of items.
- Fixed softlock with Hell Run. You can now enter the ship after getting the baby.
- Added ability to switch off Bomb runs, Screw Attack runs, or Power Bomb runs in randomizer. Switch is in modifiers.ini file.
- If you don't like one or two of the three randomized paths you may exclude them from your randomizer.
- Cleaned up modifiers.ini text and values.
- Changed Randomizer so that E-Tank in Reactor will always be an E-Tank in Hell Run.
- Added ability to change the title picture. Instructions are in modifiers.ini
- Added switch in modifiers.ini for map to show missing item if in same room as a pipe or if multiple item are in one location and you have not acquired them all.
- Added switch in modifiers.ini to switch power ups acquired and not acquired icons.
- Added switch in modifiers.ini for alternative icons for save stations and Metroids.

1.2.9
- Fixed glitch in spider ball where the game believed there was another item.
- Non-usable pipe in area 5 is now broken.
- Save stations are pressed down now when loading a game.
- Skreeks near area 4 will now appear in Random Game+ mode until you lower the lava once. Can be turned off in modifiers.ini.
- Added the ability to use custom title background screen sprite.
- Added fade in / fade out features
- Changed menu so you must beat the game with second best ending or better in order to play New Game+ or Random Game+.
- Normal Mode is now Normal Game.
- Added new effect for Hell Run save stations.
- Fixed problem with main corridor music reverting back to initial music after evening happens.
- Changed behaviour of save station in reactor during escape.
- Changed behaviour of door near Zeta.
- Fixed credits cutting off early.
- Three introduction pictures can now be changed. See modifiers.ini.
- Overwrite game data now defaults to No.
- In-Game exit game prompt now defaults to No.
- In-Game reload prompt now defaults to No.
- Added a four color filter. Green, Black & White, Blue, and Custom filter available. See modifiers.ini
- Thanks PixHammer for the Game Boy Shader!


1.2.10
- Fixed graphical issue with new game selection if you haven't finish the game yet.
- Added last update: If you do no have bombs or power bombs when you enter the reactor the bomb blocks in the reactor will be destroyed.
- Slightly changed the Black and White filter coloring.
- Added switch to handicap your start missile count.
- Changed the name of FourColorfiler to GBOriginalColorFilter in modifiers.ini file.
- Change behavior of Random Game+.
You will not longer get random Power Bomb drops in Area 1 if Power Bombs or Screw Attack is your starting path.
- Changed falling behavour of the Tsumuri enemy. -LoneWanderer


1.3
- Changed Thoth save station position on screen. - LoneWanderer
- Changed Hard Coded words and added them to the language file.
- Tried to fix starting music issue...again. We think it's working now.
- Added switch in Modifiers.ini so that Samus no longer enters idle mode when arming missile button is held or toggled. -LoneWanderer
- Added switch in Modifiers.ini to make Torizo's legs hurt Samus during 1st phase of fight.
- Added new Queen attack. -LoneWanderer
- Fixed message that says "1 Metroids detected in the area".
- Fixed issue with Genesis crawling off the right side of the screen.
- changed Queen battle music -LoneWanderer.
- Fixed ghost images from resizing screen. -LoneWanderer
- Fixed spiderball rotation direction. -LoneWanderer
- Spiderball glow is now blue when Gravity Suit is equipped. -LoneWanderer
- Added functionality to load external fonts. -LoneWanderer
- Added switch in modifiers.ini file to allow charge beam to damage Metroids if you don't have missiles in Hard Difficulty.
- changed Skorp Disc hitbot back to original settings.
- Color Filter Change - You can now toggle between Normal and color filters with the F9 key. Filters can be turned on in game by default.
- SWitch in modifier.ini file to change Chozo Statue in Golden Temple. -LoneWanderer

1.3.1
- Fixed blue caves at start of game in version 1.3.
- color Filters are turned off by default. F9 key still toggles filters but they must be turned on in modifiers.ini file.
 
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Bryon15

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The Vita port was made before the DMCA takedown, and before the game was finished. So far, nobody has bothered taking those reconstructed source of AM2R and fixing the game for Vita.
That really sucks. The game is too good to be just left in a broken state like this. I'm like TC and would rather play it on a vita or 3ds, instead of a laptop. I even considered buying a gpd win just to play AM2R in handheld form.
 

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