Ace Attorney : Dual Destinies released for Android

matpower

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Unless it checks the android version and refuses to run. Similar to how lots of Windows 7/8 software would not run on "Windows 9" which is why they went from 8 to 10.
I don't think it can do that. As far as I know, you can only target the API for compatibility, so in that scenario, it would show up in the Play Store and then fake "crash". Either way, checking the specific Android version is a dumb idea as you can fake it by messing with the build.prop.
 

Sonic Angel Knight

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I just find it weird, Apollo Justice has this.
Recommended Specs:
Smartphone and tablet with Android 4.2-6.0, RAM 2 GB or more (Only devices with ARM NEON technology supported).
Why would they change it with Dual Destinies? O_O

I bet is piracy or something, or maybe intel can't handle DAT HIGH RES 3D MT Mobile frame work that ARM NEON can. :creep:
 
Last edited by Sonic Angel Knight,

FireEmblemGuy

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I don't see any change there, really. Intel devices are x86, not ARM, and I can't think of any other sort of device with 2GB of RAM that wouldn't support NEON.

Frankly, given that Dual Destinies uses 3D models for characters, etc. rather than flat 2D rendering, I'm surprised the minimum specs stayed the same.
 

Lycan911

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Being technical, there's no difference in API levels between 7.1.1 and 7.1.2, ergo, everything that works in Android 7.1.1 works in 7.1.2 by default. (Nougat API level is 24 for 7.0 and 25 for 7.1)
App description is wrong, so is the OP in a way. I have a feeling that this app description was written before April or whoever wrote it didn't know that there was a minor revision released.
I dunno about that, the game doesn't work on my 7.1.2 phone, just hangs on a black screen.
 

Sonic Angel Knight

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I dunno about that, the game doesn't work on my 7.1.2 phone, just hangs on a black screen.
Can you be more specific?

I tried to play it on bluestacks, it works, It can load the game, the same on shield tv. The only problem is that is unplayable. Whenever it supposed to load a video cutscene, the game freezes on black screen. So in short you can't even start the chapter, cause there is a ANIME CUTSCENE IN EVERY CHAPTER BEGINNING. Anyone else having this issue?

My idea is the videos are either encoded somehow the system you use it on doesn't work with it or the game needs a update. Anyway i looked at the files, is two of them. MAIN OBB, contains all the data for the game. PATCH OBB, contains only the video files. They are all in MP4 format and it plays on my pc using any video player, here the details of it, i got it from Media player classic home cinema.

Format : MPEG-4
Format profile : Base Media
Codec ID : isom (isom/iso2/avc1/mp41)
File size : 13.2 MiB
Duration : 1 min 3 s
Overall bit rate mode : Variable
Overall bit rate : 1 753 kb/s
Encoded date : UTC 1970-01-01 00:00:00
Tagged date : UTC 1970-01-01 00:00:00
Writing application : Lavf53.12.0
FileExtension_Invalid : mov mp4 m4v m4a m4b m4p 3gpp 3gp 3gpp2 3g2 k3g jpm jpx mqv ismv isma ismt f4v

Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : [email protected]
Format settings, CABAC : Yes
Format settings, ReFrames : 3 frames
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 57 s 953 ms
Duration_FirstFrame : -30 ms
Duration_LastFrame : -30 ms
Bit rate : 1 592 kb/s
Width : 1 136 pixels
Height : 640 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 29.700 FPS
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.074
Stream size : 11.0 MiB (84%)
Writing library : x264 core 116
Encoding settings : cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x1:0x111 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=0 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=0 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=1 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=3 / b_pyramid=0 / b_adapt=1 / b_bias=0 / direct=1 / weightb=0 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=crf / mbtree=1 / crf=23.0 / qcomp=0.60 / qpmin=0 / qpmax=69 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00
Encoded date : UTC 1970-01-01 00:00:00
Tagged date : UTC 1970-01-01 00:00:00

Audio
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 1 min 3 s
Bit rate mode : Variable
Bit rate : 288 kb/s
Maximum bit rate : 320 kb/s
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 44.1 kHz
Frame rate : 43.066 FPS (1024 spf)
Compression mode : Lossy
Stream size : 2.13 MiB (16%)
Encoded date : UTC 1970-01-01 00:00:00
Tagged date : UTC 1970-01-01 00:00:00
The thing that bugs me is this line. "FileExtension_Invalid : mov mp4 m4v m4a m4b m4p 3gpp 3gp 3gpp2 3g2 k3g jpm jpx mqv ismv isma ismt f4v"
Is this normal or common to have in details for video files? Still is just a idea. Hoping i can get it to run in bluestacks, it be easier for to share with people instead of a small 3ds screen.
 

Sonic Angel Knight

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I have a Nexus 4 running SimpleAOSP, dunno what else to say. Apollo Justice works fine, but DD doesn't.
I guess, but like I mentioned.
I tried to play it on bluestacks, it works, It can load the game, the same on shield tv. The only problem is that is unplayable. Whenever it supposed to load a video cutscene, the game freezes on black screen. So in short you can't even start the chapter, cause there is a ANIME CUTSCENE IN EVERY CHAPTER BEGINNING. Anyone else having this issue?

I am able to load it, but the problem is when the game supposed to load a video, that when is broken. Does your game crash before you even see the capcom logo or title screen? Did you download the game from google play?
 

Lycan911

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I guess, but like I mentioned.


I am able to load it, but the problem is when the game supposed to load a video, that when is broken. Does your game crash before you even see the capcom logo or title screen? Did you download the game from google play?
It shows the black screen as soon as I tap on the game's icon. As for the method of obtaining it... it wasn't Play Store, but someone else confirmed that the crack works so it is a problem with my phone.
 

jt_1258

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...and every x86 Android tablet. because those exist for some idiotic reason. (mine included)
32 bit ones?

--------------------- MERGED ---------------------------

Also, has anyone been able to run it but has low frame rate even with the anime scenes?
 

ssss23

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Can you be more specific?

I tried to play it on bluestacks, it works, It can load the game, the same on shield tv. The only problem is that is unplayable. Whenever it supposed to load a video cutscene, the game freezes on black screen. So in short you can't even start the chapter, cause there is a ANIME CUTSCENE IN EVERY CHAPTER BEGINNING. Anyone else having this issue?

My idea is the videos are either encoded somehow the system you use it on doesn't work with it or the game needs a update. Anyway i looked at the files, is two of them. MAIN OBB, contains all the data for the game. PATCH OBB, contains only the video files. They are all in MP4 format and it plays on my pc using any video player, here the details of it, i got it from Media player classic home cinema.

Format : MPEG-4
Format profile : Base Media
Codec ID : isom (isom/iso2/avc1/mp41)
File size : 13.2 MiB
Duration : 1 min 3 s
Overall bit rate mode : Variable
Overall bit rate : 1 753 kb/s
Encoded date : UTC 1970-01-01 00:00:00
Tagged date : UTC 1970-01-01 00:00:00
Writing application : Lavf53.12.0
FileExtension_Invalid : mov mp4 m4v m4a m4b m4p 3gpp 3gp 3gpp2 3g2 k3g jpm jpx mqv ismv isma ismt f4v

Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : [email protected]
Format settings, CABAC : Yes
Format settings, ReFrames : 3 frames
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 57 s 953 ms
Duration_FirstFrame : -30 ms
Duration_LastFrame : -30 ms
Bit rate : 1 592 kb/s
Width : 1 136 pixels
Height : 640 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 29.700 FPS
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.074
Stream size : 11.0 MiB (84%)
Writing library : x264 core 116
Encoding settings : cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x1:0x111 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=0 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=0 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=1 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=3 / b_pyramid=0 / b_adapt=1 / b_bias=0 / direct=1 / weightb=0 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=crf / mbtree=1 / crf=23.0 / qcomp=0.60 / qpmin=0 / qpmax=69 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00
Encoded date : UTC 1970-01-01 00:00:00
Tagged date : UTC 1970-01-01 00:00:00

Audio
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 1 min 3 s
Bit rate mode : Variable
Bit rate : 288 kb/s
Maximum bit rate : 320 kb/s
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 44.1 kHz
Frame rate : 43.066 FPS (1024 spf)
Compression mode : Lossy
Stream size : 2.13 MiB (16%)
Encoded date : UTC 1970-01-01 00:00:00
Tagged date : UTC 1970-01-01 00:00:00
The thing that bugs me is this line. "FileExtension_Invalid : mov mp4 m4v m4a m4b m4p 3gpp 3gp 3gpp2 3g2 k3g jpm jpx mqv ismv isma ismt f4v"
Is this normal or common to have in details for video files? Still is just a idea. Hoping i can get it to run in bluestacks, it be easier for to share with people instead of a small 3ds screen.


i have the same problem with bluestacks
i can see the first screen fine, but when i click new game, the screen just turns black. Did you ever find a way around it?
 

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