http://www.skizo.org/forum/index.php?showt...mp;#entry249440
I've found these not-so-positive impressions on 3DS from a closed event on this Polish handheld forum.
Main points:
The 3D effect:
- is of the "aquarium" type - brings depth as opposed to popping out of the screen
- is not instant, even if you're in the correct distance, your eyes need time to adapt
- works the better the closer you are to the screen. So if you like playing with the console on your laps, you may as well turn the 3D off
- was tiring for the guy's eyes. He was loosing focus even when he was not moving
- switching between two screens (e.g. to check the inventory in Resident Evil) is particularly a pain because again your eyes need to adapt. The guy thinks this is a big problem in the design of 3DS
Graphics:
- some games were on PSP level, some on Wii level. Disappointing if graphics is your thing, especially that PSP is already 6 years old
Games:
Kid Icarus: the guy only played the shoot'em up level which was a disappointment as it was only aiming and shooting
Asphalt 3D: primitive physics, triangle-starved models, 2D HUD causes loosing focus all the time
RE: Mercenaries: the best game of the show. Looks and plays like RE5 (with less polygons). Great use of 3D, great controls, great gameplay mechanics. The FPS genre should really flourish on 3DS.
Lego Star Wars: looks identical to PS2 version.
Steel Diver: feels like a cheap flash game, should be 3DSWare.
Zelda: looks much better than the N64 original (although not jaw-dropping). A must-have classic.
SSFIV: a good game, good framerates, good graphics, quite similar to the iPhone version.
AR games: a nice touch was forcing the gamer to run around a "monster" to attack him from different angles. Fun
I've found these not-so-positive impressions on 3DS from a closed event on this Polish handheld forum.
Main points:
The 3D effect:
- is of the "aquarium" type - brings depth as opposed to popping out of the screen
- is not instant, even if you're in the correct distance, your eyes need time to adapt
- works the better the closer you are to the screen. So if you like playing with the console on your laps, you may as well turn the 3D off
- was tiring for the guy's eyes. He was loosing focus even when he was not moving
- switching between two screens (e.g. to check the inventory in Resident Evil) is particularly a pain because again your eyes need to adapt. The guy thinks this is a big problem in the design of 3DS
Graphics:
- some games were on PSP level, some on Wii level. Disappointing if graphics is your thing, especially that PSP is already 6 years old
Games:
Kid Icarus: the guy only played the shoot'em up level which was a disappointment as it was only aiming and shooting
Asphalt 3D: primitive physics, triangle-starved models, 2D HUD causes loosing focus all the time
RE: Mercenaries: the best game of the show. Looks and plays like RE5 (with less polygons). Great use of 3D, great controls, great gameplay mechanics. The FPS genre should really flourish on 3DS.
Lego Star Wars: looks identical to PS2 version.
Steel Diver: feels like a cheap flash game, should be 3DSWare.
Zelda: looks much better than the N64 original (although not jaw-dropping). A must-have classic.
SSFIV: a good game, good framerates, good graphics, quite similar to the iPhone version.
AR games: a nice touch was forcing the gamer to run around a "monster" to attack him from different angles. Fun