Thanks! I've looked through those snippets - nothing seems to match what I'm seeing. I went back through and retraced my steps a few different ways.
I generated BINs for 100 songs, numbered sequentially 001_00000001 through 200_000000c8. meta and song folders for each, edited DTA files to match numbers. Using the Packer Script Creator, this generated BIN files up through 197. Could not get 198, 199, and 200 to go, even going through manually. Nevertheless, loaded BIN files 001-196 into sZAE. Loaded the game through the current version of USBLoader GX. What I get on starting is a status bar that it found new content, 0/1, downloading content 0-1, runs through those very quickly. No new songs load. What's interesting is this seems to delete 001.bin out of sZAE on the SD card reliably. Happens every time.
If I try running RB3 Wii Customs Creator instead of Packer Script Creator, it creates exactly one BIN file. 074.
Tried loading 4 songs into sZGE instead; had to do this through Packer Script Creator, as RB3 Wii Customs Creator tells me there's a Ticket Gen mismatch using the standard packer folder structure you've linked here. When I tried loading those four BINs in, Rock Band 3 told me it was downloading 0/4 songs, but then said the add-on data was corrupted.
So I'm back to square one on this. Have no idea what's going wrong. Tried to use a couple of the APP files and put them into NAND (using real, not emulated) and those didn't show up either.
I generated BINs for 100 songs, numbered sequentially 001_00000001 through 200_000000c8. meta and song folders for each, edited DTA files to match numbers. Using the Packer Script Creator, this generated BIN files up through 197. Could not get 198, 199, and 200 to go, even going through manually. Nevertheless, loaded BIN files 001-196 into sZAE. Loaded the game through the current version of USBLoader GX. What I get on starting is a status bar that it found new content, 0/1, downloading content 0-1, runs through those very quickly. No new songs load. What's interesting is this seems to delete 001.bin out of sZAE on the SD card reliably. Happens every time.
If I try running RB3 Wii Customs Creator instead of Packer Script Creator, it creates exactly one BIN file. 074.
Tried loading 4 songs into sZGE instead; had to do this through Packer Script Creator, as RB3 Wii Customs Creator tells me there's a Ticket Gen mismatch using the standard packer folder structure you've linked here. When I tried loading those four BINs in, Rock Band 3 told me it was downloading 0/4 songs, but then said the add-on data was corrupted.
So I'm back to square one on this. Have no idea what's going wrong. Tried to use a couple of the APP files and put them into NAND (using real, not emulated) and those didn't show up either.