Review cover Neverout (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): July 10, 2018
  • Release Date (EU): July 10, 2018
  • Publisher: Gamedust Sp. z o.o.
  • Developer: Gamedust Sp. z o.o.
  • Genres: Puzzle

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Previously exclusive to VR platforms, this spatial cube puzzle has made its way to the Nintendo Switch. Does it work without a VR headset? And will you make it out alive?

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An ominous looking main menu greets you when you first start this game. I jumped right into the game quite literally. The player wakes up in a small room, all alone. After a quick look at the surroundings and a few steps forward you immediately feel that this game has its own style right away: despite having a 3D first person viewpoint it's not a platformer or action game, but a puzzle game. You move in a grid pattern in the four cardinal directions, can look around freely, but not jump. After getting a feel for the movement, you eventually run into the wall of this cube room - and that wall now became the floor. This is the main mechanic of this game, rotating the room from the inside to get to the trapdoor that leads you down to the next room. It feels like you are on the inside of a Rubik's Cube!

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Along the way of your escape you will run into several traps and obstacles; electricity and spike pits that you must find a way past, heavy blocks that move as you spin the room around - these blocks will both be crucial for you to escape the room, as well as crush you if you are careless. There will also be some magnets on the floors that catch the blocks, teleportation pads and a few gates that work as platforms and obstacles. Your goal is simple: get out, alive. But don't worry if you die, you just start at the beginning of the level again. There is no punishment for dying, sometimes it's even the best course of action if you get stuck and want to reset the room.

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I've not mentioned the story yet, and the reason is that there is none apart from the premise: You wake up in a cube maze, and have to get out alive. There is no text, no dialogue - not even a tutorial. This is one of the major flaws, since there is nothing to fight for and keep you interested apart from the fun of solving puzzles. Who am I? Why was I put there in this maze? If there only was a clue left here and there about any of those questions, or even signs of other people before me. Just as with the aforementioned Rubik's Cube, this is a puzzle - once you drop the expectations of a story based game, you will appreciate it for what it is! Being on the Switch is also a positive experience that sure improves that whole cube puzzle analogy - sitting outdoors on a park bench playing through a few level, just like you would spin on a cube, is a great feeling. After the first intro stages that show you all the mechanics and obstacles, you are put in a different room with several trapdoors which display some number when you approach them. Once again, it would have been nice with some text saying what it was, so I walked around and ended up in the previous level I already completed. That's when I realized it was a hub room, where you can go back to the previous levels, or go into 4 branching paths each with specific mechanics. If you get stuck and go back to the hub room, you can choose a different path or go back a few levels, or come back to a path you previously exited halfway through. The objective is to finish all the four paths to unlock the final trap door.

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There's a total of 68 levels in the game with a varying level of difficulty. The length of the game is of course depending on how quickly you can solve the puzzles. If you are used to solving cube puzzles or spatial puzzles, you will probably beat the game relatively quickly. You can expect to beat it in around 3-6 hours. After beating it, there is nothing left to do unless you want to take another shot at the puzzles or want to try to speedrun the game. The game could've had a few extra hours of playtime if it featured a procedurally generated levels mode. Something you will notice soon is how quiet it is. Apart from a faint hum, the static noises from the electric traps and the metallic thuds of the boxes - it's quiet. There is no music.This is a double-edged-sword, since it enhances the feeling of loneliness and claustrophobia - but at the same time makes it feel empty and a little dull. Either having distant signs of activity from other parts of the maze; muffled voices or mechanical sounds, an ambient soundtrack or even some intense industrial metal, it all would fit this game and change the feel substantially.

You can't customize the controls, but they are easy enough to use as they are. Movement with the left thumb stick, or move forward with the Up button, or with ZR or ZL. Sidestepping is only possible with the control stick though, and the camera is controlled with the right thumb stick. L and R can be to rotate 90 degrees, but since rotation is instantaneous it is more disorienting than helpful, something that would be remedied by having a quick transition instead of instant change. This control scheme allows for many different play styles and made me think of speedrunning too, especially with the 90 degree rotations.

Despite a few flaws and some wasted potential, it is a solid puzzle game that I really recommend to puzzle fans. Difficult to put away once you pick it up!

Check out the launch trailer!

Verdict

What We Liked ...
  • Fun puzzles
  • Looks nice
What We Didn't Like ...
  • No story
  • No music
7
Gameplay
The puzzles are fun! You will have to think ahead in some cases. The controls feels nice, but some adjustments and customization wouldn't hurt.
7
Presentation
The graphics are clean, and with a high frame rate it looks really smooth. The simple nature of the rooms allow for good looking textures, but there is little variation throughout the game. There's a lack in variation in the ambiance when it comes to the sound department. Some distant signs of activity from other rooms, or some ominous sounds could have enhanced the mood. The lack of music is a double-edged-sword: it adds to the feeling of loneliness and some claustrophobia, but at the same time feels empty and a little dull. Some intense industrial music (or noise) could boost the claustrophobia even more.
5
Lasting Appeal
Depending on how quickly you solve each room, the length of the game will vary - but it is a short game. Once you beat it, there is nothing left to do, no secrets or extra challenges. You can go back and replay any room whenever you want, even before beating the game. You could start again and try to speedrun the game.
6
out of 10

Overall

A fun puzzle to have on the go, to pick up and play a couple of levels while waiting on the bus. Just like physical cube puzzles, have a fun time challenging yourself, but don't expect a story to keep you invested. Recommended for puzzle fans!
It does share the feeling from the Cube movies a bit. If it was more of a maze between the rooms, and more "dangers", it would feel even more "Cube" like :)
 
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Maybe you should rate this game higher, if you use for contest. Or choose another game
I don't see why either should be done. Rate a game higher because there's a giveaway would be falsifying the review. In the long run, it might damage the reputation of the reviewer (or worse: gbatemp).

On the other hand, it's very possible (even likely) that the giveaway and the idea of the contest is pitched by the developers. Should there rather be not a contest because there are games that are better out there? :unsure:
 
Please remember that 6 is not a bad score by any means. Without story or music, and nothing to do once you beat it, I thought that was a fitting score, since the content itself was great!
 
Maybe you should rate this game higher, if you use for contest. Or choose another game
Giving a game a better review solely based on a contest would be a dishonest review, and the credibility of the reviewer would be tainted.
I've purchased games with terrible reviews and still enjoyed them immensely. I've also purchased games with excellent reviews and very-much disliked them.
Honest reviews are best, but we all need to remember that reviews are opinions of individuals/players. Each player may have a different experience which can result in a different review.
 
"For the first time on Nintendo Switch". LoL. Because they might release it a second, third, or fourth time on Nintendo Switch?
 
Review cover
Product Information:
  • Release Date (NA): July 10, 2018
  • Release Date (EU): July 10, 2018
  • Publisher: Gamedust Sp. z o.o.
  • Developer: Gamedust Sp. z o.o.
  • Genres: Puzzle
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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