That bring me another question, when sneek is loaded, does it show a second time the health screen ? If it does, I will need to hide my custom health screen from my real nand and put my custom health screen on emunand ?
Can I steal your thread for a minute, since it's not worth making a thread for?
I just want to know if there's a way to exit to USB Loader GX from a game, instead of to the homebrew launcher.
Can I steal your thread for a minute, since it's not worth making a thread for?
I just want to know if there's a way to exit to USB Loader GX from a game, instead of to the homebrew launcher.
ah, yeah, that might become harder to find nswith with nintendo's new console
https://sourceforge.net/projects/neek2o/files/
You'll find 5 channel in WAD format (just choose one, they are doing the same thing, only the channel's animated banner is different).
The nswitch.rar files are the homebrew version, if you want to launch it from HBC instead of an installed channel (but you will not be able to use autoboot from crazy intro anymore).
I think it contains the sources, so you can edit the nswitch2.2.rar to always used the vWii method, and you won't need to replace armboot.bin anymore.
It all depends if you load the FIRST system menu on real NAND or not.That bring me another question, when sneek is loaded, does it show a second time the health screen ? If it does, I will need to hide my custom health screen from my real nand and put my custom health screen on emunand ?
in wiiflow, you probably need to tell the loader to use neek mode, instead of (default) cIOS mode, which require d2x (80% compatibility).
Why are you using Wiiflow on realNAND anyway? I thought you wanted to auto-boot into neek, so you will never have to use a game Loader to launch a channel from neek, just launch it from the emulated system menu (or hidden menu if you have more than 48 channels installed on neek).
If you use Wiiflow while into neek, then I don't know its compatibility and I don't think it's a good idea as you can just launch the channels officially (no loader needed)
I don't know why you can't launch neek from the real NAND nSwitch channel. the nSwitch channel should launch bootmii IOS (which will load armboot.bin file).
do you have the required IOS for that channel on your realNAND? usually IOS58, but maybe that channel is using a different IOS?
It all depends if you load the FIRST system menu on real NAND or not.
I think the health screen is part of the system menu, so:
if you autoboot into neek, then the realNAND system menu is never launched (you skip the first one, and see only the emuNAND's system menu's health screen).
if you don't autoboot, and go to realNAND system menu, see that health screen, then launch neek, and the the emuNAND health screen.
in wiiflow, you probably need to tell the loader to use neek mode, instead of (default) cIOS mode, which require d2x (80% compatibility).
Why are you using Wiiflow on realNAND anyway? I thought you wanted to auto-boot into neek, so you will never have to use a game Loader to launch a channel from neek, just launch it from the emulated system menu (or hidden menu if you have more than 48 channels installed on neek).
If you use Wiiflow while into neek, then I don't know its compatibility and I don't think it's a good idea as you can just launch the channels officially (no loader needed)
I don't know why you can't launch neek from the real NAND nSwitch channel. the nSwitch channel should launch bootmii IOS (which will load armboot.bin file).
do you have the required IOS for that channel on your realNAND? usually IOS58, but maybe that channel is using a different IOS?
It all depends if you load the FIRST system menu on real NAND or not.
I think the health screen is part of the system menu, so:
if you autoboot into neek, then the realNAND system menu is never launched (you skip the first one, and see only the emuNAND's system menu's health screen).
if you don't autoboot, and go to realNAND system menu, see that health screen, then launch neek, and the the emuNAND health screen.
to launch game from wiiflow in reald nand or emunand
they don't mention you need IOS58 AT ALL in ANY tutorial, because people are supposed to already have that IOS installed on their console (it's installed when following a softmod guide, it's installed automatically when updating to 4.3)
if you miss IOS, that's because you messed your console's setup, didn't update officially, didn't use modmii or a full softmod guide. you probably miss other IOS too.
to hide the text displayed by nswitch, you need to edit nswitch sources and recompile.
if you are willing to edit the sources, change the way it's working to NEVER use bootmii, and always load kernel.bin directly instead of booting bootmii, to boot armboot.bin to load kernel.bin (3 steps instead of 1, long and unnecessary process)
There are two ways to launch a channel on emuNAND from wiiflow:
1. on REAL NAND, launch wiiflow, list the channels installed on emuNAND, launch a game.
2. launch neek, once on REDIRECTED NAND (neek), launch wiiflow, list channels installed on real NAND (which is not the "physically real nand" but the console consider neek's NAND as real now, there's no "emulation" known by the console at all), launch a game
you talk about which method ? 1 or 2 ?
don't use the second method. never. just don't. unless you want even more issues.
If wiiflow doesn't work, but USBGX works, then don't use wiiflow? why trying to use something not working, when you have alternative?
USBGX can also launch games located emuNAND (whether you use neek or not).
real NAND -> USBGX -> launch a game on emuNAND (with cIOS method or with neek method)
with cIOS method : it's FASTER, you return to the loader directly when you exit a game, about 80% game compatibility
with neek method : booting is slower, you can't return to the loader without exiting neek first, some settings won't work, but almost 100% game compatibility
I really don't know why you want to always autoboot into neek, but it's your choice.
if you think it's the only way to do, then it's NOT, and I don't recommend it.
My recommend setup for a "public access" gaming plateform is :
(re)boot-> priiloader -> crazy intro -> USBGX interface, which can display ALL your games (not limited to 48 games on neek system menu)
From USBGX you can :
- play wii disc games (wbfs), when you exit the game you return to the loader automatically
- play gamecube games, when you exit the game you return to the loader automatically
- play channels from real NAND (not recommended), when you exit the game you return to the loader automatically
- Plays 80% channels on emuNAND using cIOS (fast, best method), when you exit the game you return to the loader automatically (even 90% by using cIOS with different base for problematic games)
- Plays remaining 20% (or 10%) games using autoboot neek2o
When using neek2o autoboot method :
technically : USBGX -> launch the game -> autoboot game on neek2o -> play -> exit game -> console automatically reboots to exit neek2o-> return to USBGX on real NAND automatically (due to your setup using priiloader+crazyintro)
what user sees : play 100% channels, when you exit the game you return to the loader automatically
in conclusion : You are ALWAYS seeing the same interface : USBLoaderGX or a game.
you don't see the system menu at all (no health screen problem), you can lock HBC access and exit of the loader to anywhere else (kids or users can't mess anything)
all games are working, you can even setup specific settings, cheats code, etc.
the only "issue" you might find is that USBGX has its own loading splash screen. you probably don't like it. again, just a matter of recompiling the sources to replace one picture.
Note that USBGX does NOT display any text when launching neek, unlike nswitch. (though, nswitch is launched at game exit to reboot the console and will display "neek detected, rebooting..." for a few second)
I think Wiiflow works on neek too, but you need to list the installed channels on emuNAND as "real nand channel" as the console consider your emuNAND as real one. neek becomes your real one.
if you are on real NAND (the real, real NAND, not neek) then you need to list channels installed on emuNAND to launch them from there.
Thank you. Managed to do that and also configured it to start on boot. It's even faster than I thought it would be.Install the official forwarder and set the loader to return to it.
Do you have a cIOS ?Ok, I am not sure about that part, in wiiflow settings I have set the emmunand to Full and set the folder where the emunand is, but still not working. When I click play, it just return to the system menu. Many tutorials talking about a setting in game setting to use neek but there is no option for that. I wonder if I have the right version of wiiflow to work with neek ?
Do you have a cIOS ?
do you know your console's cIOS setup ? version/base/slot
if not, post a syscheck report (link in my signature)
if wiiflow returns to system menu, it means it couldn't load the cIOS (you maybe set the setting to a wrong/empty slot, or set it to use 58 while 58 is official and not custom so it can't redirect NAND to external folder)
the problem is on one of your wiiflow setting.
Not really NEEK related, but d2x v10 beta53 isn't recommended. It has compatibility issues with both some HDDs and some game titles.
Oh ok, I thought it would be the best option to install the last version ? which version is recommended then for maximum compatibility ? I read somewhere the v10 fixed somes issues with hdd support, previous version supposed to handle just usb0 port and not usb1 port or vice-versa .. when I plug my hdd I wish to not have to look on which port I have to plug into
If it's a regular Wii (not WiiU) just use v8 or v10-beta52 if your HDD doesn't work with v8. Beta53 is only useful if you have to load games from the secondary USB port.
just so you know, the homebrew "IOS58_installer" is not even installing the latest available version of that IOS.
it's hardcoded to install a specific version (the one before last on Wii).
Well, it's not a problem anymore, as most (all?) homebrew and apps should work fine with it. (I really don't know the changes nintendo did on the last version)
If you need the real last one, you can grab it from NUS with NUSDownloader program as pack it as wad, or modmii. (that won't be a legit wad, but it's also not a problem on Wii)
I don't know if DopMii is retrieving the IOS info directly from NUS and can install the latest version properly (with good signature/no patched ticket&tmd)
another way is to get that wad from an official game's partition.
but maybe you should just keep the one you have now, don't try to fix if not broken