ROM Hack Smash 3DS Modding Centre

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Miguel Gomez

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@EmulatorLover have you tried weighting the characters before exporting? Captain Falcon works fine for me when I weight the body(only the bust bone). Pikachu works fine but cracked spinal(already shown a picture of it few pages ago). Luigi is the same as usual 4 months ago.

Speaking of weegee, try to import Crash Bandicoot over Luigi. Sure that there's no t-pose PS1 Crash model, but try to edit the model by selecting a specific kind of faces and rotate it to 90 degrees. This works on my White Mage before as her arms on Mario Sports Mix is 45 degrees.
Hey guys so I am gonna try to extract some models from an old ds game called mario and sonic at the olympic winter games I am just saying this because if this works out well this may be of some use to you guys especially the dry bones model.

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These are just some of the models.
Hopefully they aren't too high poly.

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also man that freaking sucks,I hope you find a way to fix it cause we need all the model importers we can get.
Ahh. Vancouver Winter Olympics 2009. Anyways, DS models are good. It may look like high poly, but technically no. Similar to the assist trophy models in Smash 3DS. Look like high poly but turns out have small poly count.
 

LogicIsHansom

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@EmulatorLover have you tried weighting the characters before exporting? Captain Falcon works fine for me when I weight the body(only the bust bone). Pikachu works fine but cracked spinal(already shown a picture of it few pages ago). Luigi is the same as usual 4 months ago.

Speaking of weegee, try to import Crash Bandicoot over Luigi. Sure that there's no t-pose PS1 Crash model, but try to edit the model by selecting a specific kind of faces and rotate it to 90 degrees. This works on my White Mage before as her arms on Mario Sports Mix is 45 degrees.

Ahh. Vancouver Winter Olympics 2009. Anyways, DS models are good. It may look like high poly, but technically no. Similar to the assist trophy models in Smash 3DS. Look like high poly but turns out have small poly count.

I am just hoping I can extract them I literally can't find where the models are.
 

EmulatorLover

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@EmulatorLover have you tried weighting the characters before exporting? Captain Falcon works fine for me when I weight the body(only the bust bone). Pikachu works fine but cracked spinal(already shown a picture of it few pages ago). Luigi is the same as usual 4 months ago.

Speaking of weegee, try to import Crash Bandicoot over Luigi. Sure that there's no t-pose PS1 Crash model, but try to edit the model by selecting a specific kind of faces and rotate it to 90 degrees. This works on my White Mage before as her arms on Mario Sports Mix is 45 degrees.

Ahh. Vancouver Winter Olympics 2009. Anyways, DS models are good. It may look like high poly, but technically no. Similar to the assist trophy models in Smash 3DS. Look like high poly but turns out have small poly count.
yah that was one of my ideas but what do you mean weighting? can you give a tutorial because in ssbb I don't think there was

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@EmulatorLover have you tried weighting the characters before exporting? Captain Falcon works fine for me when I weight the body(only the bust bone). Pikachu works fine but cracked spinal(already shown a picture of it few pages ago). Luigi is the same as usual 4 months ago.

Speaking of weegee, try to import Crash Bandicoot over Luigi. Sure that there's no t-pose PS1 Crash model, but try to edit the model by selecting a specific kind of faces and rotate it to 90 degrees. This works on my White Mage before as her arms on Mario Sports Mix is 45 degrees.

Ahh. Vancouver Winter Olympics 2009. Anyways, DS models are good. It may look like high poly, but technically no. Similar to the assist trophy models in Smash 3DS. Look like high poly but turns out have small poly count.
when model importing first came out I tried japanese crash over luigi now I just want to do tails so bady and it crases so many times for some odd reason it only works when I export port it and reimport it into smash but when I add my custom model it crashes!

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yah that was one of my ideas but what do you mean weighting? can you give a tutorial because in ssbb I don't think there was

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when model importing first came out I tried japanese crash over luigi now I just want to do tails so bady and it crases so many times for some odd reason it only works when I export port it and reimport it into smash but when I add my custom model it crashes!
you can watch my rigging process on my youtube channel idk what I'm doing wrong though

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I wanted to do bubsy but idk if I can do that either because luigi might just crash for me also no empty edge.mbn's out there

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I wanted to do bubsy but idk if I can do that either because luigi might just crash for me also no empty edge.mbn's out there
 

Miguel Gomez

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yah that was one of my ideas but what do you mean weighting? can you give a tutorial because in ssbb I don't think there was

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when model importing first came out I tried japanese crash over luigi now I just want to do tails so bady and it crases so many times for some odd reason it only works when I export port it and reimport it into smash but when I add my custom model it crashes!

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you can watch my rigging process on my youtube channel idk what I'm doing wrong though
By weighting, I mean rigging. Add some weights to the bones.

I have a different meaning of rigging though. :V

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You can go to Smash 3DS Hacking Discord and ask for assistance like Spacepancakes and M-1.
 

EmulatorLover

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By weighting, I mean rigging. Add some weights to the bones.

I have a different meaning of rigging though. :V

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You can go to Smash 3DS Hacking Discord and ask for assistance like Spacepancakes and M-1.
I've done that

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By weighting, I mean rigging. Add some weights to the bones.

I have a different meaning of rigging though. :V

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You can go to Smash 3DS Hacking Discord and ask for assistance like Spacepancakes and M-1.
yah I think nobody can help me I've done literally everything even record my rigging process and it still crashes except for that freak kirby EVERYONE WORKS ON KIRBY!!!!! (sorry for my saltiness)

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here is my video for anyone that never saw it:

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in a bit I'll do ANOTHER video of me this time trying to rig bubsy
 

Miguel Gomez

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I've done that

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yah I think nobody can help me I've done literally everything even record my rigging process and it still crashes except for that freak kirby EVERYONE WORKS ON KIRBY!!!!! (sorry for my saltiness)

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here is my video for anyone that never saw it:

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in a bit I'll do ANOTHER video of me this time trying to rig bubsy

Hmm. I'll try rigging Tails and see if it have problems.

==============================================

Battle of the Boos


Vote please:
http://www.strawpoll.me/12977104
 
Last edited by Miguel Gomez,

LogicIsHansom

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OMFG OMFG I FOUND SOMETHING BIG GUYS!

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And it has something to do with effects!!!!!!!
 

Miguel Gomez

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OMFG OMFG I FOUND SOMETHING BIG GUYS!

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And it has something to do with effects!!!!!!!
Lemme guess. The effects folder is the effects of the characters such as Kirby's inhale and Falcon's Falcon Punch. However, you CAN'T do model import of it yet.

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Not only that, but also the effects for the sword swings to any sword fighters.
 

LogicIsHansom

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Lemme guess. The effects folder is the effects of the characters such as Kirby's inhale and Falcon's Falcon Punch. However, you CAN'T do model import of it yet.
You can mix and match effects I tried this http://gamebanana.com/tuts/12065 tutorial (it works for 3ds also) and it works.

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I'm testing it right now and it works pretty well!!!

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check this out
 

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Shoopz

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Ok, I have to request if anyone can turn Wii U mods into 3DS, because I need these: Cloud K. Cloud R. Cloud G.

I know there is someone out there to do so, mostly because there is that Cloud BotW skin, and there is only the Wii U version other than for this site.

These skins are cloud redesigns into the Pokemon legendaries: Kyogre, Rayquaza, and Groudon respectively.
 

EmulatorLover

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Ok, I have to request if anyone can turn Wii U mods into 3DS, because I need these: Cloud K. Cloud R. Cloud G.

I know there is someone out there to do so, mostly because there is that Cloud BotW skin, and there is only the Wii U version other than for this site.

These skins are cloud redesigns into the Pokemon legendaries: Kyogre, Rayquaza, and Groudon respectively.
its not a wii u version of it its a remake of the wii u mods
 

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